export uniform int width() { return programCount; } export void f_f(uniform float RET[], uniform float aFOO[]) { uniform float * uniform buf = uniform new uniform float[32l*32l]; for (uniform int i = 0; i < 32l*32l; ++i) buf[i] = i; int index = (programIndex < 4) ? (programIndex & 1) : (programIndex / 4); float a = buf[index]; RET[programIndex] = a; } export void result(uniform float RET[]) { RET[programIndex] = (programIndex < 4) ? (programIndex & 1) : (programIndex / 4); }