export uniform int width() { return programCount; } struct Foo { float x; float f; }; export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; varying Foo myFoo = { a, a }; RET[programIndex] = myFoo.x; } export void result(uniform float RET[4]) { RET[programIndex] = 1+programIndex; }