export uniform int width() { return programCount; } struct Foo { float x; }; float bar(reference uniform struct Foo f) { ++f.x; return f.x; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform struct Foo f = {a}; bar(f); RET[programIndex] = f.x; } export void result(uniform float RET[4]) { RET[programIndex] = 2 + programIndex; }