export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { int32 aa = aFOO[programIndex]; int32 bb = aa + programCount; int32 shuf = shuffle(aa, bb, programCount + 1); RET[programIndex] = shuf; } export void result(uniform float RET[]) { RET[programIndex] = 2 + programCount; }