export uniform int width() { return programCount; } static uniform float array[10]; task void foo(uniform float f) { array[0] = f; } task void foo(uniform float f, uniform int i) { array[i] = f; } export void f_v(uniform float RET[]) { launch < foo(12.) >; launch < foo(-1., 1) >; sync; RET[programIndex] = array[0] + array[1]; } export void result(uniform float RET[]) { RET[programIndex] = 11.000000; }