export uniform int width() { return programCount; } struct Foo { float f; uniform int a; float y; }; extern void aa(Foo * uniform f); extern void bb(Foo f[]); void set(Foo f[], int offset, Foo val) { f[offset] = val; } export void f_f(uniform float RET[], uniform float aFOO[]) { float a = aFOO[programIndex]; Foo foo[35]; for (uniform int i = 0; i < 35; ++i) { foo[i].f = a; foo[i].a = i; foo[i].y = 2*a; } Foo x = { 3*a, -1, 4*a }; set(foo, a-1, x); RET[programIndex] = foo[programIndex].f; } export void result(uniform float RET[]) { RET[programIndex] = 3+3*programIndex; }