export uniform int width() { return programCount; } export void f_f(uniform float RET[], uniform float aFOO[]) { uniform float val[programCount+3]; for (uniform int i = 0; i < programCount+3; ++i) val[i] = 0; // make sure we reset the func mask in the foreach loop... if ((int)aFOO[programIndex] & 1) foreach (i = 0 ... programCount+3) val[i] += aFOO[i] - 1; RET[programIndex] = val[3+programIndex]; } export void result(uniform float RET[]) { RET[programIndex] = programIndex+3; }