// Can't convert from varying type "float" to uniform type "uniform float" for initializer struct Point { uniform float x, y, z; }; export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform Point * uniform buf = uniform new uniform Point(a, b, 1234.); RET[programIndex] = buf->y; delete buf; }