export uniform int width() { return programCount; } float foo(uniform float<4> &vec) { return vec[programIndex & 3]; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { uniform float<4> vec = { b, -1, 2*b, -b }; RET[programIndex] = foo(vec); } export void result(uniform float RET[]) { uniform float a[4] = { 5, -1, 10, -5 }; RET[programIndex] = a[programIndex & 3]; }