struct Point { float x, y, z; }; export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; soa<8> Point pts[10]; foreach (i = 1 ... 80) { pts[i].x = b*i; pts[i].y = 2*b*i; pts[i].z = 3*b*i; } pts[0].x = pts[0].y = pts[0].z = 0; uniform Point up = pts[4]; RET[programIndex] = up.z; } export void result(uniform float RET[]) { RET[programIndex] = 60; }