export uniform int width() { return programCount; } export void f_f(uniform float RET[], uniform float aFOO[]) { uniform float * uniform buf = uniform new uniform float[32l*32l]; for (uniform int i = 0; i < 32l*32l; ++i) buf[i] = i; float a = buf[4*programIndex]; float b = buf[4*programIndex+1]; float c = buf[4*programIndex+2]; float d = buf[4*programIndex+3]; RET[programIndex] = a+b+c+d;; } export void result(uniform float RET[]) { RET[programIndex] = 4 * programIndex + 4 * programIndex + 1 + 4 * programIndex + 2 + 4 * programIndex + 3; }