export uniform int width() { return programCount; } void inc(int * uniform v) { ++*v; } export void f_f(uniform float RET[], uniform float aFOO[]) { int a = aFOO[programIndex]; int * uniform b = &a; void * uniform vp = b; int * uniform c = (int * uniform)vp; RET[programIndex] = *c; } export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; }