export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; varying float * uniform buf = uniform new varying float[programCount+1]; for (uniform int i = 0; i < programCount+1; ++i) { buf[i] = i+a; } RET[programIndex] = buf[a]; delete buf; } export void result(uniform float RET[]) { RET[programIndex] = 2 + 2*programIndex; }