/* Copyright (c) 2010-2011, Intel Corporation All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Intel Corporation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ static inline void stencil_step(uniform int x0, uniform int x1, uniform int y0, uniform int y1, uniform int z0, uniform int z1, uniform int Nx, uniform int Ny, uniform int Nz, uniform const double coef[4], uniform const double vsq[], uniform const double Ain[], uniform double Aout[]) { const uniform int Nxy = Nx * Ny; #if 0 #define VER1 #endif #ifdef VER1 const uniform int x1o = 1; const uniform int x2o = 2; const uniform int x3o = 3; const uniform int y1o = Nx; const uniform int y2o = Nx*2; const uniform int y3o = Nx*3; const uniform int z1o = Nxy; const uniform int z2o = Nxy*2; const uniform int z3o = Nxy*3; #endif foreach (z = z0 ... z1, y = y0 ... y1, x = x0 ... x1) { const int index= (z * Nxy) + (y * Nx) + x; #ifndef VER1 #define A_cur(x, y, z) Ain[index + (x) + ((y) * Nx) + ((z) * Nxy)] #define A_next(x, y, z) Aout[index + (x) + ((y) * Nx) + ((z) * Nxy)] double div = coef[0] * A_cur(0, 0, 0) + coef[1] * (A_cur(+1, 0, 0) + A_cur(-1, 0, 0) + A_cur(0, +1, 0) + A_cur(0, -1, 0) + A_cur(0, 0, +1) + A_cur(0, 0, -1)) + coef[2] * (A_cur(+2, 0, 0) + A_cur(-2, 0, 0) + A_cur(0, +2, 0) + A_cur(0, -2, 0) + A_cur(0, 0, +2) + A_cur(0, 0, -2)) + coef[3] * (A_cur(+3, 0, 0) + A_cur(-3, 0, 0) + A_cur(0, +3, 0) + A_cur(0, -3, 0) + A_cur(0, 0, +3) + A_cur(0, 0, -3)); #else #define A_cur(x, y, z) Ain [index + (x) + (y) + (z)] #define A_next(x, y, z) Aout[index + (x) + (y) + (z)] double div = coef[0] * A_cur(0, 0, 0) + coef[1] * (A_cur(+x1o, 0, 0) + A_cur(-x1o, 0, 0) + A_cur(0, +y1o, 0) + A_cur(0, -y1o, 0) + A_cur(0, 0, +z1o) + A_cur(0, 0, -z1o)) + coef[2] * (A_cur(+x2o, 0, 0) + A_cur(-x2o, 0, 0) + A_cur(0, +y2o, 0) + A_cur(0, -y2o, 0) + A_cur(0, 0, +z2o) + A_cur(0, 0, -z2o)) + coef[3] * (A_cur(+x3o, 0, 0) + A_cur(-x3o, 0, 0) + A_cur(0, +y3o, 0) + A_cur(0, -y3o, 0) + A_cur(0, 0, +z3o) + A_cur(0, 0, -z3o)); #endif A_next(0, 0, 0) = 2.0d0 * A_cur(0, 0, 0) - A_next(0, 0, 0) + vsq[index] * div; } } #define SPANX 32 #define SPANY 8 #define SPANZ 8 static task void stencil_step_task(uniform int x0, uniform int x1, uniform int y0, uniform int y1, uniform int z0, uniform int z1, uniform int Nx, uniform int Ny, uniform int Nz, uniform const double coef[4], uniform const double vsq[], uniform const double Ain[], uniform double Aout[]) { if (taskIndex0 >= taskCount0 || taskIndex1 >= taskCount1 || taskIndex2 >= taskCount2) return; const uniform int xfirst = x0 + taskIndex0 * SPANX; const uniform int xlast = min(x1, xfirst + SPANX); const uniform int yfirst = y0 + taskIndex1 * SPANY; const uniform int ylast = min(y1, yfirst + SPANY); const uniform int zfirst = z0 + taskIndex2 * SPANZ; const uniform int zlast = min(z1, zfirst + SPANZ); stencil_step(xfirst,xlast, yfirst,ylast, zfirst,zlast, Nx, Ny, Nz, coef, vsq, Ain, Aout); } export void loop_stencil_ispc_tasks(uniform int t0, uniform int t1, uniform int x0, uniform int x1, uniform int y0, uniform int y1, uniform int z0, uniform int z1, uniform int Nx, uniform int Ny, uniform int Nz, uniform const double coef[4], uniform const double vsq[], uniform double Aeven[], uniform double Aodd[]) { #define NB(x,n) (((x)+(n)-1)/(n)) for (uniform int t = t0; t < t1; ++t) { // Parallelize across cores as well: each task will work on a slice // of 1 in the z extent of the volume. if ((t & 1) == 0) launch[NB(z1-z0,SPANZ)][NB(y1-y0,SPANY)][NB(x1-x0,SPANX)] stencil_step_task(x0, x1, y0, y1, z0, z1, Nx, Ny, Nz, coef, vsq, Aeven, Aodd); else launch[NB(z1-z0,SPANZ)][NB(y1-y0,SPANY)][NB(x1-x0,SPANX)] stencil_step_task(x0, x1, y0, y1, z0, z1, Nx, Ny, Nz, coef, vsq, Aodd, Aeven); // We need to wait for all of the launched tasks to finish before // starting the next iteration. sync; } }