========================================= Intel® SPMD Program Compiler User's Guide ========================================= ``ispc`` is a compiler for writing SPMD (single program multiple data) programs to run on the CPU. The SPMD programming approach is widely known to graphics and GPGPU programmers; it is used for GPU shaders and CUDA\* and OpenCL\* kernels, for example. The main idea behind SPMD is that one writes programs as if they were operating on a single data element (a pixel for a pixel shader, for example), but then the underlying hardware and runtime system executes multiple invocations of the program in parallel with different inputs (the values for different pixels, for example). The main goals behind ``ispc`` are to: * Build a small C-like language that can deliver good performance to performance-oriented programmers who want to run SPMD programs on CPUs. * Provide a thin abstraction layer between the programmer and the hardware--in particular, to follow the lesson from C for serial programs of having an execution and data model where the programmer can cleanly reason about the mapping of their source program to compiled assembly language and the underlying hardware. * Harness the computational power of the Single Program, Multiple Data (SIMD) vector units without the extremely low-programmer-productivity activity of directly writing intrinsics. * Explore opportunities from close-coupling between C/C++ application code and SPMD ``ispc`` code running on the same processor--lightweight funcion calls betwen the two languages, sharing data directly via pointers without copying or reformating, etc. ``ispc`` has already successfully delivered significant speedups for a number of non-trivial workloads that aren't handled well by other compilation approaches (e.g. loop auto-vectorization.) **We are very interested in your feedback and comments about ispc and in hearing your experiences using the system. We are especially interested in hearing if you try using ispc but see results that are not as you were expecting or hoping for.** We encourage you to send a note with your experiences or comments to the `ispc-users`_ mailing list or to file bug or feature requests with the ``ispc`` `bug tracker`_. (Thanks!) .. _ispc-users: http://groups.google.com/group/ispc-users .. _bug tracker: https://github.com/ispc/ispc/issues?state=open Contents: * `Recent Changes to ISPC`_ * `Getting Started with ISPC`_ + `Installing ISPC`_ + `Compiling and Running a Simple ISPC Program`_ * `Using The ISPC Compiler`_ + `Command-line Options`_ * `The ISPC Language`_ + `Lexical Structure`_ + `Basic Types and Type Qualifiers`_ + `Enumeration Types`_ + `Short Vector Types`_ + `Struct and Array Types`_ + `Declarations and Initializers`_ + `Function Declarations`_ + `Expressions`_ + `Control Flow`_ + `Functions`_ + `C Constructs not in ISPC`_ * `Parallel Execution Model in ISPC`_ + `The SPMD-on-SIMD Execution Model`_ + `Uniform and Varying Qualifiers`_ + `Mapping Data to Program Instances`_ + `"Coherent" Control Flow Statements`_ + `Program Instance Convergence`_ + `Data Races`_ + `Uniform Variables and Varying Control Flow`_ + `Task Parallelism: Language Syntax`_ + `Task Parallelism: Runtime Requirements`_ * `The ISPC Standard Library`_ + `Math Functions`_ + `Output Functions`_ + `Cross-Program Instance Operations`_ + `Packed Load and Store Operations`_ + `Conversions To and From Half-Precision Floats`_ + `Atomic Operations and Memory Fences`_ + `Prefetches`_ + `System Information`_ + `Low-Level Bits`_ * `Interoperability with the Application`_ + `Interoperability Overview`_ + `Data Layout`_ + `Data Alignment and Aliasing`_ * `Using ISPC Effectively`_ + `Restructuring Existing Programs to Use ISPC`_ + `Understanding How to Interoperate With the Application's Data`_ + `Communicating Between SPMD Program Instances`_ + `Gather and Scatter`_ + `8 and 16-bit Integer Types`_ + `Low-level Vector Tricks`_ + `Debugging`_ + `The "Fast math" Option`_ + `"Inline" Aggressively`_ + `Small Performance Tricks`_ + `Instrumenting Your ISPC Programs`_ + `Using Scan Operations For Variable Output`_ + `Application-Supplied Execution Masks`_ + `Explicit Vector Programming With Uniform Short Vector Types`_ * `Disclaimer and Legal Information`_ * `Optimization Notice`_ Recent Changes to ISPC ====================== See the file ``ReleaseNotes.txt`` in the ``ispc`` distribution for a list of recent changes to the compiler. Getting Started with ISPC ========================= Installing ISPC --------------- The `ispc downloads web page`_ has prebuilt executables for Windows\*, Linux\* and Mac OS\* available for download. Alternatively, you can download the source code from that page and build it yourself; see see the `ispc wiki`_ for instructions about building ``ispc`` from source. .. _ispc downloads web page: downloads.html .. _ispc wiki: http://github.com/ispc/ispc/wiki Once you have an executable for your system, copy it into a directory that's in your ``PATH``. Congratulations--you've now installed ``ispc``. Compiling and Running a Simple ISPC Program ------------------------------------------- The directory ``examples/simple`` in the ``ispc`` distribution includes a simple example of how to use ``ispc`` with a short C++ program. See the file ``simple.ispc`` in that directory (also reproduced here.) :: export void simple(uniform float vin[], uniform float vout[], uniform int count) { for (uniform int i = 0; i < count; i += programCount) { int index = i + programIndex; float v = vin[index]; if (v < 3.) v = v * v; else v = sqrt(v); vout[index] = v; } } This program loops over an array of values in ``vin`` and computes an output value for each one. For each value in ``vin``, if its value is less than three, the output is the value squared, otherwise it's the square root of the value. The first thing to notice in this program is the presence of the ``export`` keyword in the function definition; this indicates that the function should be made available to be called from application code. The ``uniform`` qualifiers on the parameters to ``simple`` as well as for the variable ``i`` indicate that the correpsonding variables are non-vector quantities--they are discussed in detail in the `Uniform and Varying Qualifiers`_ section. Each iteration of the for loop works on a number of input values in parallel. The built-in ``programCount`` variable indicates how many program instances are running in parallel; it is equal to the SIMD width of the machine. (For example, the value is four on Intel® SSE, eight on Intel® AVX, etc.) Thus, we can see that each execution of the loop will work on that many output values in parallel. There is an implicit assumption that ``programCount`` divides the ``count`` parameter without remainder; the more general case case can be handled with a small amount of additional code. To load the ``programCount``-worth of values, the program computes an index using the sum of ``i``, which gives the first value to work on in this iteration, and ``programIndex``, which gives a unique integer identifier for each running program instance, counting from zero. Thus, the load from ``vin`` loads the values at offset ``i+0``, ``i+1``, ``i+2``, ..., from the ``vin`` array into the vector variable ``v``. This general idiom should be familiar to CUDA\* or OpenCL\* programmers, where thread ids serve a similar role to ``programIndex`` in ``ispc``. See the section `Mapping Data to Program Instances`_ for more detail. The program can then proceed, doing computation and control flow based on the values loaded. The result from the running program instances is written to the ``vout`` array before the next loop iteration runs. For a simple program like this one, the performance difference versus a regular scalar C/C++ implementation are minimal. For more complex programs that do more substantial amounts of computation, doing that computation in parallel across the machine's SIMD lanes can have a substantial performance benefit. On Linux\* and Mac OS\*, the makefile in that directory compiles this program. For Windows\*, open the ``examples/examples.sln`` file in Microsoft Visual C++ 2010\* to build this (and the other) examples. In either case, build it now! We'll walk through the details of the compilation steps in the following section, `Using The ISPC Compiler`_.) In addition to compiling the ``ispc`` program, in this case the ``ispc`` compiler also generates a small header file, ``simple.h``. This header file includes the declaration for the C-callable function that the above ``ispc`` program is compiled to. The relevant parts of this file are: :: #ifdef __cplusplus extern "C" { #endif // __cplusplus extern void simple(float vin[], float vout[], int32_t count); #ifdef __cplusplus } #endif // __cplusplus It's not mandatory to ``#include`` the generated header file in your C/C++ code (you can alternatively use a manually-written ``extern`` declaration of the ``ispc`` functions you use), but it's a helpful check to ensure that the function signatures are as expected on both sides. Here is the main program, ``simple.cpp``, which calls the ``ispc`` function above. :: #include #include "simple.h" int main() { float vin[16], vout[16]; for (int i = 0; i < 16; ++i) vin[i] = i; simple(vin, vout, 16); for (int i = 0; i < 16; ++i) printf("%d: simple(%f) = %f\n", i, vin[i], vout[i]); } Note that the call to the ``ispc`` function in the middle of ``main()`` is a regular function call. (And it has the same overhead as a C/C++ function call, for that matter.) When the executable ``simple`` runs, it generates the expected output: :: 0: simple(0.000000) = 0.000000 1: simple(1.000000) = 1.000000 2: simple(2.000000) = 4.000000 3: simple(3.000000) = 1.732051 ... There is also a small example of using ``ispc`` to compute the Mandelbrot set; see the `Mandelbrot set example`_ page on the ``ispc`` website for a walkthrough of it. .. _Mandelbrot set example: http://ispc.github.com/example.html Using The ISPC Compiler ======================= To go from a ``ispc`` source file to an object file that can be linked with application code, enter the following command :: ispc foo.ispc -o foo.o ``ispc`` automatically runs the C preprocessor on your input program before compiling it. (This functionality can be disabled with the ``--nocpp`` command-line argument.) Command-line Options -------------------- The ``ispc`` executable can be run with ``--help`` to print a list of accepted command-line arguments. By default, the compiler compiles the provided program (and issues warnings and errors), but doesn't generate any output. If the ``-o`` flag is given, it will generate an output file (a native object file by default). To generate a text assembly file, pass ``--emit-asm``: :: ispc foo.ispc -o foo.s --emit-asm To generate LLVM bitcode, use the ``--emit-llvm`` flag. By default, an optimized x86-64 object file tuned for Intel® Core processors CPUs is built. You can use the ``--arch`` command line flag to specify a 32-bit x86 target: :: ispc foo.ispc -o foo.obj --arch=x86 Optimizations can be turned off with ``-O0``: :: ispc foo.ispc -o foo.obj -O0 On Mac\* and Linux\*, there is early support for generating debugging symbols; this is enabled with the ``-g`` command-line flag. The ``-h`` flag can also be used to direct ``ispc`` to generate a C/C++ header file that includes C/C++ declarations of the C-callable ``ispc`` functions and the types passed to it. On Linux\* and Mac OS\*, ``-D`` can be used to specify definitions to be passed along to the C pre-prcessor, which runs over the program input before it's compiled. On Windows®, pre-processor definitions should be provided to the ``cl`` call. By default, the compiler generates x86-64 Intel® SSE4 code. To generate 32-bit code, you can use the ``--arch=x86`` command-line flag. To select Intel® SSE2, use ``--target=sse2``. ``ispc`` supports an alternative method for generating Intel® SSE4 code, where the program is "doubled up" and eight instances of it run in parallel, rather than just four. For workloads that don't require large numbers of registers, this method can lead to significantly more efficient execution thanks to greater instruction level parallelism. This option is selected with ``--target=sse4x2``. The compiler issues a number of performance warnings for code constructs that compile to relatively inefficient code. These warnings can be silenced with the ``--wno-perf`` flag (or by using ``--woff``, which turns off all warnings.) The ISPC Language ================= ``ispc``'s syntax is based on C and is designed to be as similar to C as much as possible. Between syntactic differences and the fundamentally parallel execution model (versus C's serial model), C code is not directly portable to ``ispc``, although starting with working C code and porting it to ``ispc`` can be an efficient way to write ``ispc`` programs. Lexical Structure ----------------- Tokens in ``ispc`` are delimted by white-space and comments. The white-space characters are the usual set of spaces, tabs, and carriage returns/line feeds. Comments can be delinated with ``//``, which starts a comment that continues to the end of the line, or the start of a comment can be delinated with ``/*`` and the end with ``*/``. Like in C/C++, comments can't be nested. Identifiers in ``ispc`` are sequences of characters that start with an underscore or an upper-case or lower-case letter, and then followed by zero or more letters, numbers, or underscores. Integer numeric constants can be specified in base 10 or in hexidecimal. Base 10 constants are given by a sequence of one or more digits from 0 to 9. Hexidecimal constants are denoted by a leading ``0x`` and then one or more digits from 0-9, a-f, or A-F. Floating-point constants can be specified in one of three ways. First, they may be a sequence of zero or more digits from 0 to 9, followed by a period, followed by zero or more digits from 0 to 9. (There must be at least one digit before or after the period). The second option is scientific notation, where a base value is specified as the first form of a floating-point constant but is then followed by an "e" or "E", then a plus sign or a minus sign, and then an exponent. Finally, floating-point constants may be specified as hexidecimal constants; this form can ensure a perfectly bit-accurate representation of a particular floating-point number. These are specified with an "0x" prefix, followed by a zero or a one, a period, and then the remainder of the mantissa in hexidecimal form, with digits from 0-9, a-f, or A-F. The start of the exponent is denoted by a "p", which is then followed by an optional plus or minus sign and then digits from 0 to 9. For example: :: float two = 0x1p+1; // 2.0 float pi = 0x1.921fb54442d18p+1; // 3.1415926535... float neg = -0x1.ffep+11; // -4095. Floating-point constants can optionally have a "f" or "F" suffix (``ispc`` currently treats all floating-point constants as having 32-bit precision, making this suffix unnecessary.) String constants in ``ispc`` are denoted by an opening double quote ``"`` followed by any character other than a newline, up to a closing double quote. Within the string, a number of special escape sequences can be used to specify special characters. These sequences all start with an initial ``\`` and are listed below: .. list-table:: Escape sequences in strings * - ``\\`` - backslash: ``\`` * - ``\"`` - double quotation mark: ``"`` * - ``\'`` - single quotation mark: ``'`` * - ``\a`` - bell (alert) * - ``\b`` - backspace character * - ``\f`` - formfeed character * - ``\n`` - newline * - ``\r`` - carriabe return * - ``\t`` - horizontal tab * - ``\v`` - vertical tab * - ``\`` followed by one or more digits from 0-8 - ASCII character in octal notation * - ``\x``, followed by one or more digits from 0-9, a-f, A-F - ASCII character in hexidecimal notation ``ispc`` doesn't support a string data type; string constants can be passed as the first argument to the ``print()`` statement, however. ``ispc`` also doesn't support character constants. The following identifiers are reserved as language keywords: ``bool``, ``break``, ``case``, ``cbreak``, ``ccontinue``, ``cdo``, ``cfor``, ``char``, ``cif``, ``cwhile``, ``const``, ``continue``, ``creturn``, ``default``, ``do``, ``double``, ``else``, ``enum``, ``export``, ``extern``, ``false``, ``float``, ``for``, ``goto``, ``if``, ``inline``, ``int``, ``int8``, ``int16``, ``int32``, ``int64``, ``launch``, ``print``, ``reference``, ``return``, ``signed``, ``sizeof``, ``soa``, ``static``, ``struct``, ``switch``, ``sync``, ``task``, ``true``, ``typedef``, ``uniform``, ``union``, ``unsigned``, ``varying``, ``void``, ``volatile``, ``while``. ``ispc`` defines the following operators and punctuation: .. list-table:: Operators * - Symbols - Use * - ``=`` - Assignment * - ``+``, ``-``, \*, ``/``, ``%`` - Arithmetic operators * - ``&``, ``|``, ``^``, ``!``, ``~``, ``&&``, ``||``, ``<<``, ``>>`` - Logical and bitwise operators * - ``++``, ``--`` - Pre/post increment/decrement * - ``<``, ``<=``, ``>``, ``>=``, ``==``, ``!=`` - Relational operators * - ``*=``, ``/=``, ``+=``, ``-=``, ``<<=``, ``>>=``, ``&=``, ``|=`` - Compound assignment operators * - ``?``, ``:`` - Selection operators * - ``;`` - Statement separator * - ``,`` - Expression separator * - ``.`` - Member access A number of tokens are used for grouping in ``ispc``: .. list-table:: Grouping Tokens * - ``(``, ``)`` - Parenthesization of expressions, function calls, delimiting specifiers for control flow constructs. * - ``[``, ``]`` - Array and short-vector indexing * - ``{``, ``}`` - Compound statements Basic Types and Type Qualifiers ------------------------------- ``ispc`` is a statically-typed language. It supports a variety of basic types. * ``void``: "empty" type representing no value. * ``bool``: boolean value; may be assigned ``true``, ``false``, or the value of a boolean expression. * ``int8``: 8-bit signed integer. * ``unsigned int8``: 8-bit unsigned integer. * ``int16``: 16-bit signed integer. * ``unsigned int16``: 16-bit unsigned integer. * ``int``: 32-bit signed integer; may also be specified as ``int32``. * ``unsigned int``: 32-bit unsigned integer; may also be specified as ``unsigned int32``. * ``float``: 32-bit floating point value * ``int64``: 64-bit signed integer. * ``unsigned int64``: 64-bit unsigned integer. * ``double``: 64-bit double-precision floating point value. Implicit type conversion between values of different types is done automatically by the ``ispc`` compiler. Thus, a value of ``float`` type can be assigned to a variable of ``int`` type directly. In binary arithmetic expressions with mixed types, types are promoted to the "more general" of the two types, with the following precedence: :: double > uint64 > int64 > float > uint32 > int32 > uint16 > int16 > uint8 > int8 > bool In other words, adding an ``int64`` to a ``double`` causes the ``int64`` to be converted to a ``double``, the addition to be performed, and a ``double`` value to be returned. If a different conversion behavior is desired, then explicit type-casts can be used, where the destination type is provided in parenthesis around the expression: :: double foo = 1. / 3.; int bar = (float)bar + (float)bar; // 32-bit float addition If a ``bool`` is converted to an integer numeric type (``int``, ``int64``, etc.), then the result is the value one if the ``bool`` has the value ``true`` and has the value zero otherwise. Variables can be declared with the ``const`` qualifier, which prohibits their modification. :: const float PI = 3.1415926535; As in C, the ``extern`` qualifier can be used to declare a function or global variable defined in another source file, and the ``static`` qualifier can be used to define a variable or function that is only visible in the current scope. The values of ``static`` variables declared in functions are preserved across function calls. The ``typedef`` keyword can be used to name types: :: typedef Float3 float[3]; ``typedef`` doesn't create a new type: it just provides an alternative name for an existing type. Thus, in the above example, it is legal to pass a value with ``float[3]`` type to a function that has been declared to take a ``Float3`` parameter. ``ispc`` provides a ``reference`` qualifier that can be used for passing values to functions by reference so that functions can return multiple results or modify existing variables. :: void increment(reference float f) { ++f; } ``ispc`` doesn't currently support pointer types. Enumeration Types ----------------- It is possible to define user-defined enumeration types in ``ispc`` with the ``enum`` keyword, which is followed by an option enumeration type name and then a brace-delimited list of enumerators with optional values: :: enum Color { RED, GREEN, BLUE }; enum Flags { UNINITIALIZED = 0, INITIALIZED = 2, CACHED = 4 }; Each ``enum`` declaration defines a new type; an attempt to implicitly convert between enumerations of different types gives a compile-time error, but enuemrations of different types can be explicitly cast to one other. :: Color c = (Color)CACHED; Enumerators are implicitly converted to integer types, however, so they can be directly passed to routines that take integer parameters and can be used in expressions including integers, for example. However, the integer result of such an expression must be explicitly cast back to the enumerant type if it to be assigned to a variable with the enuemrant type. :: Color c = RED; int nextColor = c+1; c = (Color)nextColor; In this particular case, the explicit cast could be avoided using an increment operator. :: Color c = RED; ++c; // c == GREEN now Short Vector Types ------------------ ``ispc`` supports a parameterized type to define short vectors. These short vectors can only be used with basic types like ``float`` and ``int``; they can't be applied to arrays or structures. Note: ``ispc`` does *not* use these short vectors to facilitate program vectorization; they are purely a syntactic convenience. Using them or writing the corresponding code without them shouldn't lead to any noticeable performance differences between the two approaches. Syntax similar to C++ templates is used to declare these types: :: float<3> foo; // vector of three floats double<6> bar; The length of these vectors can be arbitrarily long, though the expected usage model is relatively short vectors. You can use ``typedef`` to create types that don't carry around the brackets around the vector length: :: typedef float<3> float3; ``ispc`` doesn't support templates in general. In particular, not only must the vector length be a compile-time constant, but it's also not possible to write functions that are parameterized by vector length. :: uniform int i = foo(); // ERROR: length must be compile-time constant float vec; // ERROR: can't write functions parameterized by vector length float func(float val); Arithmetic on these short vector types works as one would expect; the operation is applied component-wise to the values in the vector. Here is a short example: :: float<3> func(float<3> a, float<3> b) { a += b; // add individual elements of a and b a *= 2.; // multiply all elements of a by 2 bool<3> test = a < b; // component-wise comparison return test ? a : b; // return each minimum component } As shown by the above code, scalar types automatically convert to corresponding vector types when used in vector expressions. In this example, the constant ``2.`` above is converted to a three-vector of 2s for the multiply in the second line of the function implementation. Type conversion between other short vector types also works as one would expect, though the two vector types must have the same length: :: float<3> foo = ...; int<3> bar = foo; // ok, cast elements to ints int<4> bat = foo; // ERROR: different vector lengths float<4> bing = foo; // ERROR: different vector lengths For convenience, short vectors can be initialized with a list of individual element values: :: float x = ..., y = ..., z = ...; float<3> pos = { x, y, z }; There are two mechanisms to access the individual elements of these short vector data types. The first is with the array indexing operator: :: float<4> foo; for (uniform int i = 0; i < 4; ++i) foo[i] = i; ``ispc`` also provides a specialized mechanism for naming and accessing the first few elements of short vectors based on an overloading of the structure member access operator. The syntax is similar to that used in HLSL, for example. :: float<3> position; position.x = ...; position.y = ...; position.z = ...; More specifically, the first element of any short vector type can be accessed with ``.x`` or ``.r``, the second with ``.y`` or ``.g``, the third with ``.z`` or ``.b``, and the fourth with ``.w`` or ``.a``. Just like using the array indexing operator with an index that is greater than the vector size, accessing an element that is beyond the vector's size is undefined behavior and may cause your program to crash. It is also possible to construct new short vectors from other short vector values using this syntax, extended for "swizzling". For example, :: float<3> position = ...; float<3> new_pos = position.zyx; // reverse order of components float<2> pos_2d = position.xy; Though a single element can be assigned to, as in the examples above, it is not currently possible to use swizzles on the left-hand side of assignment expressions: :: int8<2> foo = ...; int8<2> bar = ...; foo.yz = bar; // Error: can't assign to left-hand side of expression Struct and Array Types ---------------------- More complex data structures can be built using ``struct`` and arrays. :: struct Foo { float time; int flags[10]; }; The size of arrays must be a compile-time constant, though functions can be declared to take "unsized arrays" as parameters so that arrays of any size may be passed: :: void foo(float array[], int length); As in C++, after a ``struct`` is declared, an instance can be created using the ``struct``'s name: :: Foo f; Alternatively, ``struct`` can be used before the structure name: :: struct Foo f; Declarations and Initializers ----------------------------- Variables are declared and assigned just as in C: :: float foo = 0, bar[5]; float bat = func(foo); If a variable is declared without an initializer expression, then its value is undefined until a value is assigned to it. Reading an undefined variable may lead to unexpected program behavior. Any variable that is declared at file scope (i.e. outside a function) is a global variable. If a global variable is qualified with the ``static`` keyword, then its only visible within the compilation unit in which it was defined. As in C/C++, a variable with a ``static`` qualifier inside a functions maintains its value across function invocations. Like C++, variables don't need to be declared at the start of a basic block: :: int foo = ...; if (foo < 2) { ... } int bar = ...; Variables can also be declared in ``for`` statement initializers: :: for (int i = 0; ...) Arrays can be initialized with individual element values in braces: :: int bar[2][4] = { { 1, 2, 3, 4 }, { 5, 6, 7, 8 } }; Structures can also be initialized only with element values in braces: :: struct Color { float r, g, b; }; .... Color d = { 0.5, .75, 1.0 }; // r = 0.5, ... Function Declarations --------------------- Functions can be declared with a number of qualifiers that affect their visibility and capabilities. As in C/C++, functions have global visibility by default. If a function is declared with a ``static`` qualifier, then it is only visible in the file in which it was declared. Any function that can be launched with the ``launch`` construct in ``ispc`` must have a ``task`` qualifier; see `Task Parallelism: Language Syntax`_ for more discussion of launching tasks in ``ispc``. Functions that are intended to be called from C/C++ application code must have the ``export`` qualifier. This causes them to have regular C linkage and to have their declarations included in header files, if the ``ispc`` compiler is directed to generated a C/C++ header file for the file it compiled. Finally, any function defined with an ``inline`` qualifier will always be inlined by ``ispc``; ``inline`` is not a hint, but forces inlining. The compiler will opportunistically inline short functions depending on their complexity, but any function that should always be inlined should have the ``inline`` qualifier. Expressions ----------- All of the operators from C that you'd expect for writing expressions are present. Rather than enumerating all of them, here is a short summary of the range of them available in action. :: unsigned int i = 0x1234feed; unsigned int j = (i << 3) ^ ~(i - 3); i += j / 6; float f = 1.234e+23; float g = j * f / (2.f * i); double h = (g < 2) ? f : g/5; Structure member access and array indexing also work as in C. :: struct Foo { float f[5]; int i; }; Foo foo = { { 1,2,3,4,5 }, 2 }; return foo.f[4] - foo.i; Control Flow ------------ ``ispc`` supports most of C's control flow constructs, including ``if``, ``for``, ``while``, ``do``. You can use ``break`` and ``continue`` statements in ``for``, ``while``, and ``do`` loops. There are variants of the ``if``, ``do``, ``while``, ``for``, ``break``, ``continue``, and ``return`` statements (``cif``, ``cdo``, ``cwhile``, ``cfor``, ``cbreak``, ``ccontinue``, and ``creturn``, respectively) that provide the compiler a hint that the control flow is expected to be coherent at that particular point, thus allowing the compiler to do additional optimizations for that case. These are described in the `"Coherent" Control Flow Statements`_ section. ``ispc`` does not support ``switch`` statements or ``goto``. Functions --------- Like C, functions must be declared before they are called, though a forward declaration can be used before the actual function definition. Functions can be overloaded by parameter type. Given multiple definitions of a function, ``ispc`` uses the following methods to try to find a match. If a single match of a given type is found, it is used; if multiple matches of a given type are found, an error is issued. * All parameter types match exactly. * All parameter types match exactly, where any ``reference``-qualified parameters are considered equivalent to their underlying type. * Parameters match with only promotions from ``uniform`` to ``varying`` type. * Parameters match using standard type conversion (``int`` to ``float``, ``float`` to ``int``.) Also like C, arrays are passed to functions by reference. C Constructs not in ISPC ------------------------- The following C features are not available in ``ispc``. * Pointers and function pointers * ``char`` and ``short`` types * ``switch`` statements * bitfield members in structures * ``union`` * ``goto`` Parallel Execution Model in ISPC ================================ Though ``ispc`` has C-based syntax, it is inherently a language for parallel computation. Understanding the details of ``ispc``'s parallel execution model is critical for writing efficient and correct programs in ``ispc``. ``ispc`` supports both task parallelism to parallelize across multiple cores and SPMD parallelism to parallelize across the SIMD vector lanes on a single core. This section focuses on SPMD parallelism. See the sections `Task Parallelism: Language Syntax`_ and `Task Parallelism: Runtime Requirements`_ for discussion of task parallelism in ``ispc``. The SPMD-on-SIMD Execution Model -------------------------------- In the SPMD model as implemented in ``ispc``, you programs that compute a set of outputs based on a set of inputs. You must write these programs so that it is safe to run multiple instances of them in parallel--i.e. given a program an a set of inputs, the programs shouldn't have any assumptions about the order in which they will be run over the inputs, whether one program instances will have completed before another runs. [#]_ .. [#] This is essentially the same requirement that languages like CUDA\* and OpenCL\* place on the programmer. Given this guarantee, the ``ispc`` compiler can safely execute multiple program instances in parallel, across the SIMD lanes of a single CPU. In many cases, this execution approach can achieve higher overall performance than if the program instances had been run serially. Upon entry to a ``ispc`` function, the execution model switches from the application's serial model to SPMD. Conceptually, a number of ``ispc`` program instances will start running in parallel. This parallelism doesn't involve launching hardware threads. Rather, one program instance is mapped to each of the SIMD lanes of the CPU's vector unit (Intel® SSE or Intel® AVX). If a ``ispc`` program is written to do a the following computation: :: float x = ..., y = ...; return x+y; and if the ``ispc`` program is running four-wide on a CPU that supports the Intel® SSE instructions, then four program instances are running in parallel, each adding a pair of scalar values. However, these four program instances store their individual scalar values for ``x`` and ``y`` in the lanes of an Intel® SSE vector register, so the addition operation for all four program instances can be done in parallel with a single ``addps`` instruction. Program execution is more complicated in the presence of control flow. The details are handled by the ``ispc`` compiler, but you may find it helpful to understand what is going on in order to be a more effective ``ispc`` programmer. In particular, the mapping of SPMD to SIMD lanes can lead to reductions in this SIMD efficiency as different program instances want to perform different computations. For example, consider a simple ``if`` statement: :: float x = ..., y = ...; if (x < y) { ... } else { ... } In general, the test ``x; Note the ``launch`` keyword and the brackets around the function call. This code launches 100 tasks, each of which presumably does some computation that is keyed off of given the value ``i``. In general, one should launch many more tasks than there are processors in the system to ensure good load-balancing, but not so many that the overhead of scheduling and running tasks dominates the computation. Alternatively, a number of tasks may be launched from a single ``launch`` statement. We might instead write the above example with a single ``launch`` like this: :: launch[100] < func2(a) >; Where an integer value (not necessarily a compile-time constant) is provided to the ``launch`` keyword in square brackets; this number of tasks will be enqueued to be run asynchronously. Within each of the tasks, two special built-in variables are available--``taskIndex``, and ``taskCount``. The first, ``taskIndex``, ranges from zero to one minus the number of tasks provided to ``launch``, and ``taskCount`` equals the number of launched taks. Thus, we might use ``taskIndex`` in the implementation of ``func2`` to determine which array element to process. :: task void func2(uniform float a[]) { ... a[taskIndex] = ... } Program execution continues asynchronously after a ``launch`` statement; thus, a function shouldn't access values being generated by the tasks it has launched within the function without synchronization. If results are needed before function return, a function can use a ``sync`` statement to wait for all launched tasks to finish: :: launch[100] < func2(a) >; sync; // now safe to use computed values in a[]... Alternatively, any function that launches tasks has an automatically-added ``sync`` statement before it returns, so that functions that call a function that launches tasks don't have to worry about outstanding asynchronous computation from that function. Inside functions with the ``task`` qualifier, two additional built-in variables are provided in addition to ``taskIndex`` and ``taskCount``: ``threadIndex`` and ``threadCount``. ``threadCount`` gives the total number of hardware threads that have been launched by the task system. ``threadIndex`` provides an index between zero and ``threadCount-1`` that gives a unique index that corresponds to the hardware thread that is executing the current task. The ``threadIndex`` can be used for accessing data that is private to the current thread and thus doesn't require synchronization to access under parallel execution. Task Parallelism: Runtime Requirements -------------------------------------- If you use the task launch feature in ``ispc``, you must provide C/C++ implementations of three specific functions that manage launching and synchronizing parallel tasks; these functions must be linked into your executable. Although these functions may be implemented in any language, they must have "C" linkage (i.e. their prototypes must be declared inside an ``extern "C"`` block if they are defined in C++.) By using user-supplied versions of these functions, ``ispc`` programs can easily interoperate with software systems that have existing task systems for managing parallelism. If you're using ``ispc`` with a system that isn't otherwise multi-threaded and don't want to write custom implementations of them, you can use the implementations of these functions provided in the ``examples/tasksys.cpp`` file in the ``ispc`` distributions. If you are implementing your own task system, the remainder of this section discusses the requirements for these calls. You will also likely want to review the example task systems in ``examples/tasksys.cpp`` for reference. If you are not implmenting your own task system, you can skip reading the remainder of this section. Here are the declarations of the three functions that must be provided to manage tasks in ``ispc``: :: void *ISPCAlloc(void **handlePtr, int64_t size, int32_t alignment); void ISPCLaunch(void **handlePtr, void *f, void *data, int count); void ISPCSync(void *handle); All three of these functions take an opaque handle (or a pointer to an opaque handle) as their first parameter. This handle allows the task system runtime to distinguish between calls to these functions from different functions in ``ispc`` code. In this way, the task system implementation can efficiently wait for completion on just the tasks launched from a single function. The first time one of ``ISPCLaunch()`` or ``ISPCAlloc()`` is called in an ``ispc`` functon, the ``void *`` pointed to by the ``handlePtr`` parameter will be ``NULL``. The implementations of these function should then initialize ``*handlePtr`` to a unique handle value of some sort. (For example, it might allocate a small structure to record which tasks were launched by the current function.) In subsequent calls to these functions in the emitted ``ispc`` code, the same value for ``handlePtr`` will be passed in, such that loading from ``*handlePtr`` will retrieve the value stored in the first call. At function exit (or at an explicit ``sync`` statement), a call to ``ISPCSync()`` will be generated if ``*handlePtr`` is non-``NULL``. Therefore, the handle value is passed directly to ``ISPCSync()``, rather than a pointer to it, as in the other functions. The ``ISPCAlloc()`` function is used to allocate small blocks of memory to store parameters passed to tasks. It should return a pointer to memory with the given aize and alignment. Note that there is no explicit ``ISPCFree()`` call; instead, all memory allocated within an ``ispc`` function should be freed when ``ISPCSync()`` is called. ``ISPCLaunch()`` is called to launch to launch one or more asynchronous tasks. Each ``launch`` statement in ``ispc`` code causes a call to ``ISPCLaunch()`` to be emitted in the generated code. The three parameters after the handle pointer to thie function are relatively straightforward; the ``void *f`` parameter holds a pointer to a function to call to run the work for this task, ``data`` holds a pointer to data to pass to this function, and ``count`` is the number of instances of this function to enqueue for asynchronous execution. (In other words, ``count`` corresponds to the value ``n`` in a multiple-task launch statement like ``launch[n]``.) The signature of the provided function pointer ``f`` is :: void (*TaskFuncPtr)(void *data, int threadIndex, int threadCount, int taskIndex, int taskCount) When this function pointer is called by one of the hardware threads managed bythe task system, the ``data`` pointer passed to ``ISPCLaunch()`` should be passed to it for its first parameter; ``threadCount`` gives the total number of hardware threads that have been spawned to run tasks and ``threadIndex`` should be an integer index between zero and ``threadCount`` uniquely identifying the hardware thread that is running the task. (These values can be used to index into thread-local storage.) The value of ``taskCount`` should be the number of tasks launched in the ``launch`` statement that caused the call to ``ISPCLaunch()`` and each of the calls to this function should be given a unique value of ``taskIndex`` between zero and ``taskCount``, to distinguish which of the instances of the set of launched tasks is running. The ISPC Standard Library ========================= ``ispc`` has a standard library that is automatically available when compiling ``ispc`` programs. (To disable the standard library, pass the ``--nostdlib`` command-line flag to the compiler.) Math Functions -------------- The math functions in the standard library provide a relatively standard range of mathematical functionality. A number of different implementations of the transcendental math functions are available; the math library to use can be selected with the ``--math-lib=`` command line argument. The following values can be provided for this argument. * ``default``: ``ispc``'s default built-in math functions. These have reasonably high precision. (e.g. ``sin`` has a maximum absolute error of approximately 1.45e-6 over the range -10pi to 10pi.) * ``fast``: more efficient but lower accuracy versions of the default ``ispc`` implementations. * ``svml``: use Intel "Short Vector Math Library". Use ``icc`` to link your final executable so that the appropriate libraries are linked. * ``system``: use the system's math library. On many systems, these functions are more accurate than both of ``ispc``'s implementations. Using these functions may be quite inefficient; the system math functions only compute one result at a time (i.e. they aren't vectorized), so ``ispc`` has to call them once per active program instance. (This is not the case for the other three options.) In addition to an absolute value call, ``abs()``, ``signbits()`` extracts the sign bit of the given value, returning ``0x80000000`` if the sign bit is on (i.e. the value is negative) and zero if it is off. :: float abs(float a) uniform float abs(uniform float a) unsigned int signbits(float x) Standard rounding functions are provided. (On machines that support Intel® SSE or Intel® AVX, these functions all map to variants of the ``roundss`` and ``roundps`` instructions, respectively.) :: float round(float x) uniform float round(uniform float x) float floor(float x) uniform float floor(uniform float x) float ceil(float x) uniform float ceil(uniform float x) ``rcp()`` computes an approximation to ``1/v``. The amount of error is different on different architectures. :: float rcp(float v) uniform float rcp(uniform float v) The square root of a given value can be computed with ``sqrt()``, which maps to hardware square root intrinsics when available. An approximate reciprocal square root, ``1/sqrt(v)`` is computed by ``rsqrt()``. Like ``rcp()``, the error from this call is different on different architectures. :: float sqrt(float v) uniform float sqrt(uniform float v) float rsqrt(float v) uniform float rsqrt(uniform float v) A standard set of minimum and maximum functions is available. These functions also map to corresponding intrinsic functions. :: float min(float a, float b) uniform float min(uniform float a, uniform float b) float max(float a, float b) uniform float max(uniform float a, uniform float b) unsigned int min(unsigned int a, unsigned int b) uniform unsigned int min(uniform unsigned int a, uniform unsigned int b) unsigned int max(unsigned int a, unsigned int b) uniform unsigned int max(uniform unsigned int a, uniform unsigned int b) The ``clamp()`` functions clamp the provided value to the given range. (Their implementations are based on ``min()`` and ``max()`` and are thus quite efficient.) :: float clamp(float v, float low, float high) uniform float clamp(uniform float v, uniform float low, uniform float high) unsigned int clamp(unsigned int v, unsigned int low, unsigned int high) uniform unsigned int clamp(uniform unsigned int v, uniform unsigned int low, uniform unsigned int high) ``ispc`` provides a standard variety of calls for trigonometric functions: :: float sin(float x) uniform float sin(uniform float x) float cos(float x) uniform float cos(uniform float x) float tan(float x) uniform float tan(uniform float x) Arctangent functions are also available: :: float atan(float x) float atan2(float x, float y) uniform float atan(uniform float x) uniform float atan2(uniform float x, uniform float y) If both sine and cosine are needed, then the ``sincos()`` call computes both more efficiently than two calls to the respective individual functions: :: void sincos(float x, reference float s, reference float c) void sincos(uniform float x, uniform reference float s, uniform reference float c) The usual exponential and logarithmic functions are provided. :: float exp(float x) uniform float exp(uniform float x) float log(float x) uniform float log(uniform float x) float pow(float a, float b) uniform float pow(uniform float a, uniform float b) Some functions that end up doing low-level manipulation of the floating-point representation in memory are available. As in the standard math library, ``ldexp()`` multiplies the value ``x`` by 2^n, and ``frexp()`` directly returns the normalized mantissa and returns the normalized exponent as a power of two in the ``pw2`` parameter. :: float ldexp(float x, int n) uniform float ldexp(uniform float x, uniform int n) float frexp(float x, reference int pw2) niform float frexp(uniform float x, reference uniform int pw2) A simple random number generator is provided. State for the RNG is maintained in an instance of the ``RNGState`` structure, which is seeded with ``seed_rng()``. :: struct RNGState; unsigned int random(reference uniform RNGState state) float frandom(reference uniform RNGState state) void seed_rng(reference uniform RNGState state, uniform int seed) Output Functions ---------------- ``ispc`` has a simple ``print`` statement for printing values during program execution. In the following short ``ispc`` program, there are three uses of the ``print`` statement: :: export void foo(uniform float f[4], uniform int i) { float x = f[programIndex]; print("i = %, x = %\n", i, x); if (x < 2) { ++x; print("added to x = %\n", x); } print("last print of x = %\n", x); } There are a few things to note. First, the function is called ``print``, not ``printf`` (unlike C). Second, the formatting string passed to this function only uses a single percent sign to denote where the corresponding value should be printed. You don't need to match the types of formatting operators with the types being passed. However, you can't currently use the rich data formatting options that ``printf`` provides (e.g. constructs like ``%.10f``.). If this function is called with the array of floats (0,1,2,3) passed in for the ``f`` parameter and the value ``10`` for the ``i`` parameter, it generates the following output on a four-wide compilation target: :: i = 10, x = [0.000000,1.000000,2.000000,3.000000] added to x = [1.000000,2.000000,_________,_________] last print of x = [1.000000,2.000000,2.000000,3.000000] All values of "varying" variables for each executing program instance is printed when a "varying" variable is printed. The result from the second print statement, which was called under control flow in the function ``foo()`` above, and given the input array (0,1,2,3), only includes the first two program instances entered the ``if`` block. Therefore, the values for the inactive program instances aren't printed. (In other cases, they may have garbage values or be otherwise undefined.) Cross-Program Instance Operations --------------------------------- Usually, ``ispc`` code expresses independent programs performing computation on separate data elements. There are, however, a number of cases where it's useful for the program instances to be able to cooperate in computing results. The cross-lane operations described in this section provide primitives for communication between the running program instances. A few routines that evaluate conditions across the running program instances. For example, ``any()`` returns ``true`` if the given value ``v`` is ``true`` for any of the SPMD program instances currently running, and ``all()`` returns ``true`` if it true for all of them. :: uniform bool any(bool v) uniform bool all(bool v) To broadcast a value from one program instance to all of the others, a ``broadcast()`` function is available. It broadcasts the value of the ``value`` parameter for the program instance given by ``index`` to all of the running program instances. :: int8 broadcast(int8 value, uniform int index) int16 broadcast(int16 value, uniform int index) int32 broadcast(int32 value, uniform int index) int64 broadcast(int64 value, uniform int index) float broadcast(float value, uniform int index) double broadcast(double value, uniform int index) The ``rotate()`` function allows each program instance to find the value of the given value that their neighbor ``offset`` steps away has. For example, on an 8-wide target, if ``offset`` has the value (1, 2, 3, 4, 5, 6, 7, 8) in each of the running program instances, then ``rotate(value, -1)`` causes the first program instance to get the value 8, the second program instance to get the value 1, the third 2, and so forth. The provided offset value can be positive or negative, and may be greater than ``programCount`` (it is masked to ensure valid offsets). :: int8 rotate(int8 value, uniform int offset) int16 rotate(int16 value, uniform int offset) int32 rotate(int32 value, uniform int offset) int64 rotate(int64 value, uniform int offset) float rotate(float value, uniform int offset) double rotate(double value, uniform int offset) Finally, the ``shuffle()`` functions allow two variants of fully general shuffling of values among the program instances. For the first version, each program instance's value of permutation gives the program instance from which to get the value of ``value``. The provided values for ``permutation`` must all be between 0 and ``programCount-1``. :: int8 shuffle(int8 value, int permutation) int16 shuffle(int16 value, int permutation) int32 shuffle(int32 value, int permutation) int64 shuffle(int64 value, int permutation) float shuffle(float value, int permutation) double shuffle(double value, int permutation) The second variant of ``shuffle()`` permutes over the extended vector that is the concatenation of the two provided values. In other words, a value of 0 in an element of ``permutation`` corresponds to the first element of ``value0``, the value ``2*programCount-1`` corresponds to the last element of ``value1``, etc.) :: int8 shuffle(int8 value0, int8 value1, int permutation) int16 shuffle(int16 value0, int16 value1, int permutation) int32 shuffle(int32 value0, int32 value1, int permutation) int64 shuffle(int64 value0, int64 value1, int permutation) float shuffle(float value0, float value1, int permutation) double shuffle(double value0, double value1, int permutation) The various variants of ``popcnt()`` return the population count--the number of bits set in the given value. :: uniform int popcnt(uniform int v) int popcnt(int v) uniform int popcnt(bool v) The ``lanemask()`` function returns an integer that encodes which of the current SPMD program instances are currently executing. The i'th bit is set if the i'th SIMD lane is currently active. :: uniform int lanemask() You can compute reductions across the program instances. For example, the values in each of the SIMD lanes ``x`` are added together by ``reduce_add()``. If this function is called under control flow, it only adds the values for the currently active program instances. :: uniform float reduce_add(float x) uniform int reduce_add(int x) uniform unsigned int reduce_add(unsigned int x) You can also use functions to compute the minimum and maximum value of the given value across all of the currently-executing vector lanes. :: uniform float reduce_min(float a, float b) uniform int reduce_min(int a, int b) uniform unsigned int reduce_min(unsigned int a, unsigned int b) uniform float reduce_max(float a, float b) uniform int reduce_max(int a, int b) uniform unsigned int reduce_max(unsigned int a, unsigned int b) Finally, you can check to see if a particular value has the same value in all of the currently-running program instances: :: uniform bool reduce_equal(int32 v) uniform bool reduce_equal(unsigned int32 v) uniform bool reduce_equal(float v) uniform bool reduce_equal(int64 v) uniform bool reduce_equal(unsigned int64 v) uniform bool reduce_equal(double) There are also variants of these functions that return the value as a ``uniform`` in the case where the values are all the same. :: uniform bool reduce_equal(int32 v, reference uniform int32 sameval) uniform bool reduce_equal(unsigned int32 v, reference uniform unsigned int32 sameval) uniform bool reduce_equal(float v, reference uniform float sameval) uniform bool reduce_equal(int64 v, reference uniform int64 sameval) uniform bool reduce_equal(unsigned int64 v, reference uniform unsigned int64 sameval) uniform bool reduce_equal(double, reference uniform double sameval) If called when none of the program instances are running, ``reduce_equal()`` will return ``false``. There are also a number of functions to compute "scan"s of values across the program instances. For example, the ``exclusive_scan_and()`` function computes, for each program instance, the sum of the given value over all of the preceeding program instances. (The scans currently available in ``ispc`` are all so-called "exclusive" scans, meaning that the value computed for a given element does not include the value provided for that element.) In C code, an exclusive add scan over an array might be implemented as: :: void scan_add(int *in_array, int *result_array, int count) { result_array[0] = 0; for (int i = 0; i < count; ++i) result_array[i] = result_array[i-1] + in_array[i-1]; } ``ispc`` provides the following scan functions--addition, bitwise-and, and bitwise-or are available: :: int32 exclusive_scan_add(int32 v) unsigned int32 exclusive_scan_add(unsigned int32 v) float exclusive_scan_add(float v) int64 exclusive_scan_add(int64 v) unsigned int64 exclusive_scan_add(unsigned int64 v) double exclusive_scan_add(double v) int32 exclusive_scan_and(int32 v) unsigned int32 exclusive_scan_and(unsigned int32 v) int64 exclusive_scan_and(int64 v) unsigned int64 exclusive_scan_and(unsigned int64 v) int32 exclusive_scan_or(int32 v) unsigned int32 exclusive_scan_or(unsigned int32 v) int64 exclusive_scan_or(int64 v) unsigned int64 exclusive_scan_or(unsigned int64 v) Packed Load and Store Operations -------------------------------- The standard library also offers routines for writing out and reading in values from linear memory locations for the active program instances. The ``packed_load_active()`` functions load consecutive values from the given array, starting at ``a[offset]``, loading one value for each currently-executing program instance and storing it into that program instance's ``val`` variable. They return the total number of values loaded. Similarly, the ``packed_store_active()`` functions store the ``val`` values for each program instances that executed the ``packed_store_active()`` call, storing the results into the given array starting at the given offset. They return the total number of values stored. :: uniform int packed_load_active(uniform int a[], uniform int offset, reference int val) uniform int packed_load_active(uniform unsigned int a[], uniform int offset, reference unsigned int val) uniform int packed_store_active(uniform int a[], uniform int offset, int val) uniform int packed_store_active(uniform unsigned int a[], uniform int offset, unsigned int val) As an example of how these functions can be used, the following code shows the use of ``packed_store_active()``. The program instances that are executing each compute some value ``x``; we'd like to record the program index values of the program instances for which ``x`` is less than zero, if any. In following the code, the ``programIndex`` value for each program instance is written into the ``ids`` array only if ``x < 0`` for that program instance. The total number of values written into ``ids`` is returned from ``packed_store_active()``. :: uniform int ids[100]; uniform int offset = 0; float x = ...; if (x < 0) offset += packed_store_active(ids, offset, programIndex); Finally, there are primitive operations that extract and set values in the SIMD lanes. You can implement all of the operations described above in this section from these routines, though in general, not as efficiently. These routines are useful for implementing other reductions and cross-lane communication that isn't included in the above, though. Given a ``varying`` value, ``extract()`` returns the i'th element of it as a single ``uniform`` value. Similarly, ``insert`` returns a new value where the ``i`` th element of ``x`` has been replaced with the value ``v`` . :: uniform int8 extract(int8 x, uniform int i) uniform int16 extract(int16 x, uniform int i) uniform int32 extract(int32 x, uniform int i) uniform int64 extract(int64 x, uniform int i) uniform float extract(float x, uniform int i) :: int8 insert(int8 x, uniform int i, uniform int8 v) int16 insert(int16 x, uniform int i, uniform int16 v) int32 insert(int32 x, uniform int i, uniform int32 v) int64 insert(int64 x, uniform int i, uniform int64 v) float insert(float x, uniform int i, uniform float v) Conversions To and From Half-Precision Floats --------------------------------------------- There are functions to convert to and from the IEEE 16-bit floating-point format. Note that there is no ``half`` data-type, and it isn't possible to do floating-point math directly with ``half`` types in ``ispc``; these functions facilitate converting to and from half-format data in memory. To use them, half-format data should be loaded into an ``int16`` and the ``half_to_float()`` function used to convert it the a 32-bit floating point value. To store a value to memory in half format, the ``float_to_half()`` function returns the 16 bits that are the closest match to the given ``float``, in half format. :: float half_to_float(unsigned int16 h) uniform float half_to_float(uniform unsigned int16 h) int16 float_to_half(float f) uniform int16 float_to_half(uniform float f) There are also faster versions of these functions that don't worry about handling floating point infinity, "not a number" and denormalized numbers correctly. These are faster than the above functions, but are less precise. :: float half_to_float_fast(unsigned int16 h) uniform float half_to_float_fast(uniform unsigned int16 h) int16 float_to_half_fast(float f) uniform int16 float_to_half_fast(uniform float f) Atomic Operations and Memory Fences ----------------------------------- The usual range of atomic memory operations are provided in ``ispc``. As an example, consider the 32-bit integer atomic add routine: :: int32 atomic_add_global(reference uniform int32 val, int32 delta) The semantics are the expected ones for an atomic add function: the value "val" has the value "delta" added to it atomically, and the old value of "val" is returned from the function. (Thus, if multiple processors simultaneously issue atomic adds to the same memory location, the adds will be serialized by the hardware so that the correct result is computed in the end.) One thing to note is that that the value being added to here is a ``uniform`` integer, while the increment amount and the return value are ``varying``. In other words, the semantics of this call are that each running program instance individually issues the atomic operation with its own ``delta`` value and gets the previous value of ``val`` back in return. The atomics for the running program instances may be issued in arbitrary order; it's not guaranteed that they will be issued in ``programIndex`` order, for example. Here are the declarations of the ``int32`` variants of these functions. There are also ``int64`` equivalents as well as variants that take ``unsigned`` ``int32`` and ``int64`` values. (The ``atomic_swap_global()`` function can be used with ``float`` and ``double`` types as well.) :: int32 atomic_add_global(reference uniform int32 val, int32 value) int32 atomic_subtract_global(reference uniform int32 val, int32 value) int32 atomic_min_global(reference uniform int32 val, int32 value) int32 atomic_max_global(reference uniform int32 val, int32 value) int32 atomic_and_global(reference uniform int32 val, int32 value) int32 atomic_or_global(reference uniform int32 val, int32 value) int32 atomic_xor_global(reference uniform int32 val, int32 value) int32 atomic_swap_global(reference uniform int32 val, int32 newval) There are also variants of these functions that take ``uniform`` values for the operand and return a ``uniform`` result: :: uniform int32 atomic_add_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_subtract_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_min_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_max_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_and_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_or_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_xor_global(reference uniform int32 val, uniform int32 value) uniform int32 atomic_swap_global(reference uniform int32 val, uniform int32 newval) There are also an atomic swap and "compare and exchange" functions. Compare and exchange atomically compares the value in "val" to "compare"--if they match, it assigns "newval" to "val". In either case, the old value of "val" is returned. (As with the other atomic operations, there are also ``unsigned`` and 64-bit variants of this function. Furthermore, there are ``float`` and ``double`` variants as well.) :: int32 atomic_swap_global(reference uniform int32 val, int32 new) uniform int32 atomic_swap_global(reference uniform int32 val, uniform int32 new) int32 atomic_compare_exchange_global(reference uniform int32 val, int32 compare, int32 newval) uniform int32 atomic_compare_exchange_global(reference uniform int32 val, uniform int32 compare, uniform int32 newval) ``ispc`` also has a standard library routine that inserts a memory barrier into the code; it ensures that all memory reads and writes prior to be barrier complete before any reads or writes after the barrier are issued. See the `Linux kernel documentation on memory barriers`_ for an excellent writeup on the need for and the use of memory barriers in multi-threaded code. .. _Linux kernel documentation on memory barriers: http://www.kernel.org/doc/Documentation/memory-barriers.txt :: void memory_barrier(); Prefetches ---------- The standard library has a variety of functions to prefetch data into the processor's cache. While modern CPUs have automatic prefetchers that do a reasonable job of prefetching data to the cache before its needed, high performance applications may find it helpful to prefetch data before it's needed. For example, this code shows how to prefetch data to the processor's L1 cache while iterating over the items in an array. :: uniform int32 array[...]; for (uniform int i = 0; i < count; ++i) { // do computation with array[i] prefetch_l1(array[i+32]); } The standard library has routines to prefetch to the L1, L2, and L3 caches. It also has a variant, ``prefetch_nt()``, that indicates that the value being prefetched isn't expected to be used more than once (so should be high priority to be evicted from the cache). :: void prefetch_{l1,l2,l3,nt}(reference TYPE) These functions are available for all of the basic types in the language--``int8``, ``int16``, ``int32``, ``float``, and so forth. System Information ------------------ A routine is available to find the number of CPU cores available in the system: :: int num_cores() This value can be useful for adapting the granularity of parallel task decomposition depending on the number of processors in the system. Low-Level Bits -------------- Sometimes it's useful to convert a ``bool`` value to an integer using sign extension so that the integer's bits are all on if the ``bool`` has the value ``true`` (rather than just having the value one). The ``sign_extend()`` functions provide this functionality: :: int sign_extend(bool value) uniform int sign_extend(uniform bool value) The ``intbits()`` and ``floatbits()`` functions can be used to implement low-level floating-point bit twiddling. For example, ``intbits()`` returns an ``unsigned int`` that is a bit-for-bit copy of the given ``float`` value. (Note: it is **not** the same as ``(int)a``, but corresponds to something like ``*((int *)&a)`` in C. :: float floatbits(unsigned int a); uniform float floatbits(uniform unsigned int a); unsigned int intbits(float a); uniform unsigned int intbits(uniform float a); The ``intbits()`` and ``floatbits()`` functions have no cost at runtime; they just let the compiler know how to interpret the bits of the given value. They make it possible to efficiently write functions that take advantage of the low-level bit representation of floating-point values. For example, the ``abs()`` function in the standard library is implemented as follows: :: float abs(float a) { unsigned int i = intbits(a); i &= 0x7fffffff; return floatbits(i); } It, it clears the high order bit, to ensure that the given floating-point value is positive. This compiles down to a single ``andps`` instruction when used with an Intel® SSE target, for example. Interoperability with the Application ===================================== One of ``ispc``'s key goals is to make it easy to interoperate between the C/C++ application code and parallel code written in ``ispc``. This section describes the details of how this works and describes a number of the pitfalls. Interoperability Overview ------------------------- As described in `Compiling and Running a Simple ISPC Program`_ it's relatively straightforward to call ``ispc`` code from C/C++. First, any ``ispc`` functions to be called should be defined with the ``export`` keyword: :: export void foo(uniform float a[]) { ... } This function corresponds to the following C-callable function: :: void foo(float a[]); (Recall from the `Uniform and Varying Qualifiers`_ section that ``uniform`` types correspond to a single instances of the corresponding type in C/C++.) In addition to variables passed from the application to ``ispc`` in the function call, you can also share global variables between the application and ``ispc``. To do so, just declare the global variable as usual (in either ``ispc`` or application code), and add an ``extern`` declaration on the other side. For example, given this ``ispc`` code: :: // ispc code uniform float foo; extern uniform float bar[10]; And this C++ code: :: // C++ code extern float foo; float bar[10]; Both the ``foo`` and ``bar`` global variables can be accessed on each side. ``ispc`` code can also call back to C/C++. On the ``ispc`` side, any application functions to be called must be declared with the ``extern "C"`` qualifier. :: extern "C" void foo(uniform float f, uniform float g); Unlike in C++, ``extern "C"`` doesn't take braces to delineate multiple functions to be declared; thus, multiple C functions to be called from ``ispc`` must be declared as follows: :: extern "C" void foo(uniform float f, uniform float g); extern "C" uniform int bar(uniform int a); It is illegal to overload functions declared with ``extern "C"`` linkage; ``ispc`` issues an error in this case. Function calls back to C/C++ are not made if none of the program instances want to make the call. For example, given code like: :: uniform float foo = ...; float x = ...; if (x != 0) foo = appFunc(foo); ``appFunc()`` will only be called if one or more of the running program instances evaluates ``true`` for ``x != 0``. If the application code would like to determine which of the running program instances want to make the call, a mask representing the active SIMD lanes can be passed to the function. :: extern "C" float appFunc(uniform float x, uniform int activeLanes); If the function is then called as: :: ... x = appFunc(x, lanemask()); The ``activeLanes`` parameter will have the value one in the 0th bit if the first program instance is running at this point in the code, one in the first bit for the second instance, and so forth. (The ``lanemask()`` function is documented in `Low-Level Bits`_.) Application code can thus be written as: :: float appFunc(float x, int activeLanes) { for (int i = 0; i < programCount; ++i) if ((activeLanes & (1 << i)) != 0) { // do computation for i'th SIMD lane } } Data Layout ----------- In general, ``ispc`` tries to ensure that ``struct`` s and other complex datatypes are laid out in the same way in memory as they are in C/C++. Matching structure layout is important for easy interoperability between C/C++ code and ``ispc`` code. The main complexity in sharing data between ``ispc`` and C/C++ often comes from reconciling data structures between ``ispc`` code and application code; it can be useful to declare the shared structures in ``ispc`` code and then examine the generated header file (which will have the C/C++ equivalents of them.) For example, given a structure in ``ispc``: :: // ispc code struct Node { uniform int count; uniform float pos[3]; }; If the ``Node`` structure is used in the parameters to an ``export`` ed function, then the header file generated by the ``ispc`` compiler will have a declaration like: :: // C/C++ code struct Node { int count; float pos[3]; }; Because ``varying`` types have different sizes on different processor architectures, ``ispc`` prohibits any varying types from being used in parameters to functions with the ``export`` qualifier. (``ispc`` also prohibits passing structures that themselves have varying types as members, etc.) Thus, all datatypes that is shared with the application must have the ``uniform`` qualifier applied to them. (See `Understanding How to Interoperate With the Application's Data`_ for more discussion of how to load vectors of SoA or AoSoA data from the application.) While ``ispc`` doesn't support pointers, there are two mechanisms to work with pointers to arrays from the application. First, ``ispc`` passes arrays by reference (like C), if the application has allocated an array by: :: // C++ code float *array = new float[count]; It can pass ``array`` to a ``ispc`` function defined as: :: export void foo(uniform float array[], uniform int count) Similarly, ``struct`` s from the application can have embedded pointers. This is handled with similar ``[]`` syntax: :: // C code struct Foo { float *foo, *bar; }; On the ``ispc`` side, the corresponding ``struct`` declaration is: :: // ispc struct Foo { uniform float foo[], bar[]; }; There are two subtleties related to data layout to be aware of. First, the C++ specification doesn't define the size or memory layout of ``bool`` s. Therefore, it's dangerous to share ``bool`` values in memory between ``ispc`` code and C/C++ code. Second, ``ispc`` stores ``uniform`` short-vector types in memory with their first element at the machine's natural vector alignment (i.e. 16 bytes for a target that is using Intel® SSE, and so forth.) This implies that these types will have different layout on different compilation targets. As such, applications should in general avoid accessing ``uniform`` short vector types from C/C++ application code if possible. Data Alignment and Aliasing --------------------------- There are are two important constraints that must be adhered to when passing pointers from the application to ``ispc`` programs. The first is that it is required that it be valid to read memory at the first element of any array that is passed to ``ispc``. In practice, this should just happen naturally, but it does mean that it is illegal to pass a ``NULL`` pointer as a parameter to a ``ispc`` function called from the application. The second constraint is that pointers and references in ``ispc`` programs must not alias. The ``ispc`` compiler assumes that different pointers can't end up pointing to the same memory location, either due to having the same initial value, or through array indexing in the program as it executed. This aliasing constraint also applies to ``reference`` parameters to functions. Given a function like: :: void func(reference int a, reference int b) { a = 0; if (b == 0) { ... } } Then if the same variable must not be passed to ``func()``. This is another case of aliasing, and if the caller calls the function as ``func(x, x)``, it's not guaranteed that the ``if`` test will evaluate to true, due to the compiler's requirement of no aliasing. (In the future, ``ispc`` will have a mechanism to indicate that pointers may alias.) Using ISPC Effectively ====================== Restructuring Existing Programs to Use ISPC ------------------------------------------- ``ispc`` is designed to enable you to incorporate SPMD parallelism into existing code with minimal modification; features like the ability to share memory and data structures betwen C/C++ and ``ispc`` code and the ability to directly call back and forth between ``ispc`` and C/C++ are motivated by this. These features also make it easy to incrementally transform a program to use ``ispc``; the most computationally-intensive localized parts of the computation can be transformed into ``ispc`` code while the remainder of the system is left as is. For a given section of code to be transitioned to run in ``ispc``, the next question is how to parallelize the computation. Generally, there will be obvious loops inside which a large amount of computation is done ("for each ray", "for each pixel", etc.) Mapping these to the SPMD computational style is often effective. Carefully choose how to do the exact mapping of computation to SPMD program instances. This choice can impact the mix of gather/scatter memory access versus coherent memory access, for example. (See more on this in the section `Gather and Scatter`_ below.) This decision can also impact the coherence of control flow across the running SPMD program instances, which can also have a significant effect on performance; in general, creating groups of work that will tend to do similar computation across the SPMD program instances improves performance. Understanding How to Interoperate With the Application's Data ------------------------------------------------------------- One of ``ispc``'s key goals is to be able to interoperate with the application's data, in whatever layout it is stored in. You don't need to worry about reformatting of data or the overhead of a driver model that abstracts the data layout. This section illustrates some of the alternatives with a simple example of computing the length of a large number of vectors. Consider for starters a ``Vector`` data-type, defined in C as: :: struct Vector { float x, y, z; }; We might have (still in C) an array of ``Vector`` s defined like this: :: Vector vectors[1024]; This is called an "array of structures" (AoS) layout. To compute the lengths of these vectors in parallel, you can write ``ispc`` code like this: :: export void length(Vector vectors[1024], uniform float len[]) { for (uniform int i = 0; i < 1024; i += programCount) { int index = i+programIndex; float x = vectors[index].x; float y = vectors[index].y; float z = vectors[index].z; float l = sqrt(x*x + y*y + z*z); len[index] = l; } } The ``vectors`` array has been indexed using ``programIndex`` in order to "peel off" ``programCount`` worth of values to compute the length of each time through the loop. The problem with this implementation is that the indexing into the array of structures, ``vectors[index].x`` is relatively expensive. On a target machine that supports four-wide Intel® SSE, this turns into four loads of single ``float`` values from non-contiguous memory locations, which are then packed into a four-wide register corresponding to ``float x``. Once the values are loaded into the local ``x``, ``y``, and ``z`` variables, SIMD-efficient computation can proceed; getting to that point is relatively inefficient. An alternative would be the "structure of arrays" (SoA) layout. In C, the data would be declared as: :: float x[1024], y[1024], z[1024]; The ``ispc`` code might be: :: export void length(uniform float x[1024], uniform float y[1024], uniform float z[1024], uniform float len[]) { for (uniform int i = 0; i < 1024; i += programCount) { int index = i+programIndex; float xx = x[index]; float yy = y[index]; float zz = z[index]; float l = sqrt(xx*xx + yy*yy + zz*zz); len[index] = l; } } In this example, the loads into ``xx``, ``yy``, and ``zz`` are single vector loads of ``programCount`` values into the corresponding registers. This processing is more efficient than the multiple scalar loads that are required with the AoS layout above. A final alternative is "array of structures of arrays" (AoSoA), a hybrid between these two. A structure is declared that stores a small number of ``x``, ``y``, and ``z`` values in contiguous memory locations: :: struct Vector16 { float x[16], y[16], z[16]; }; The ``ispc`` code has an outer loop over ``Vector16`` elements and then an inner loop that peels off values from the element members: :: #define N_VEC (1024/16) export void length(Vector16 v[N_VEC], uniform float len[]) { for (uniform int i = 0; i < N_VEC; ++i) { for (uniform int j = 0; j < 16; j += programCount) { int index = j + programIndex; float x = v[i].x[index]; float y = v[i].y[index]; float z = v[i].z[index]; float l = sqrt(x*x + y*y + z*z); len[index] = l; } } } (This code assumes that ``programCount`` divides 16 equally. See below for discussion of the more general case.) One advantage of the AoSoA layout is that the memory accesses to load values are to nearby memory locations, where as with SoA, each of the three loads above is to locations separated by a few thousand bytes. Thus, AoSoA can be more cache friendly. For structures with many members, this difference can lead to a substantial improvement. ``ispc`` can also efficiently process data in AoSoA layout where the inner array length is less than the machine vector width. For example, consider doing computation with this AoSoA structure definition on a machine with an 8-wide vector unit (for example, an Intel® AVX target): :: struct Vector4 { float x[4], y[4], z[4]; }; The ``ispc`` code to process this loads elements four at a time from ``Vector4`` instances until it has a full ``programCount`` number of elements to work with and then proceeds with the computation. :: #define N_VEC (1024/4) export void length(Vector4 v[N_VEC], uniform float len[]) { for (uniform int i = 0; i < N_VEC; i += programCount / 4) { float x, y, z; for (uniform int j = 0; j < programCount / 4; ++j) { if (programIndex >= 4 * j && programIndex < 4 * (j+1)) { int index = (programIndex & 0x3); x = v[i+j].x[index]; y = v[i+j].y[index]; z = v[i+j].z[index]; } } float l = sqrt(x*x + y*y + z*z); len[4*i + programIndex] = l; } } Communicating Between SPMD Program Instances -------------------------------------------- The ``broadcast()``, ``rotate()``, and ``shuffle()`` standard library routines provide a variety of mechanisms for the running program instances to communicate values to each other during execution. See the section `Cross-Program Instance Operations`_ for more information about their operation. Gather and Scatter ------------------ The CPU is a poor fit for SPMD execution in some ways, the worst of which is handling of general memory reads and writes from SPMD program instances. For example, in a "simple" array index: :: int i = ....; uniform float x[10] = { ... }; float f = x[i]; Since the index ``i`` is a varying value, the various SPMD program instances will in general be reading different locations in the array ``x``. Because the CPU doesn't have a gather instruction, the ``ispc`` compiler has to serialize these memory reads, performing a separate memory load for each running program instance, packing the result into ``f``. (And the analogous case would happen for a write into ``x[i]``.) In many cases, gathers like these are unavoidable; the running program instances just need to access incoherent memory locations. However, if the array index ``i`` could actually be declared and used as a ``uniform`` variable, the resulting array index is substantially more efficient. This is another case where using ``uniform`` whenever applicable is of benefit. In some cases, the ``ispc`` compiler is able to deduce that the memory locations accessed are either all the same or are uniform. For example, given: :: uniform int x = ...; int y = x; return array[y]; The compiler is able to determine that all of the program instances are loading from the same location, even though ``y`` is not a ``uniform`` variable. In this case, the compiler will transform this load to a regular vector load, rather than a general gather. Sometimes the running program instances will access a linear sequence of memory locations; this happens most frequently when array indexing is done based on the built-in ``programIndex`` variable. In many of these cases, the compiler is also able to detect this case and then do a vector load. For example, given: :: uniform int x = ...; return array[2*x + programIndex]; A regular vector load is done from array, starting at offset ``2*x``. 8 and 16-bit Integer Types -------------------------- The code generated for 8 and 16-bit integer types is generally not as efficient as the code generated for 32-bit integer types. It is generally worthwhile to use 32-bit integer types for intermediate computations, even if the final result will be stored in a smaller integer type. Low-level Vector Tricks ----------------------- Many low-level Intel® SSE coding constructs can be implemented in ``ispc`` code. For example, the following code efficiently reverses the sign of the given values. :: float flipsign(float a) { unsigned int i = intbits(a); i ^= 0x80000000; return floatbits(i); } This code compiles down to a single XOR instruction. Debugging --------- Support for debugging in ``ispc`` is in progress. On Linux\* and Mac OS\*, the ``-g`` command-line flag can be supplied to the compiler, which causes it to generate debugging symbols. Running ``ispc`` programs in the debugger, setting breakpoints, printing out variables and the like all generally works, though there is occasional unexpected behavior. Another option for debugging (the only current option on Windows\*) is to use the ``print`` statement for ``printf()`` style debugging. You can also use the ability to call back to application code at particular points in the program, passing a set of variable values to be logged or otherwise analyzed from there. The "Fast math" Option ---------------------- ``ispc`` has a ``--fast-math`` command-line flag that enables a number of optimizations that may be undesirable in code where numerical preceision is critically important. For many graphics applications, the approximations may be acceptable. The following two optimizations are performed when ``--fast-math`` is used. By default, the ``--fast-math`` flag is off. * Expressions like ``x / y``, where ``y`` is a compile-time constant, are transformed to ``x * (1./y)``, where the inverse value of ``y`` is precomputed at compile time. * Expressions like ``x / y``, where ``y`` is not a compile-time constant, are transformed to ``x * rcp(y)``, where ``rcp()`` maps to the approximate reciprocal instruction from the standard library. "Inline" Aggressively --------------------- Inlining functions aggressively is generally beneficial for performance with ``ispc``. Definitely use the ``inline`` qualifier for any short functions (a few lines long), and experiment with it for longer functions. Small Performance Tricks ------------------------ Performance is slightly improved by declaring variables at the same block scope where they are first used. For example, in code like the following, if the lifetime of ``foo`` is only within the scope of the ``if`` clause, write the code like this: :: float func() { .... if (x < y) { float foo; ... use foo ... } } Try not to write code as: :: float func() { float foo; .... if (x < y) { ... use foo ... } } Doing so can reduce the amount of masked store instructions that the compiler needs to generate. Instrumenting Your ISPC Programs -------------------------------- ``ispc`` has an optional instrumentation feature that can help you understand performance issues. If a program is compiled using the ``--instrument`` flag, the compiler emits calls to a function with the following signature at various points in the program (for example, at interesting points in the control flow, when scatters or gathers happen.) :: extern "C" { void ISPCInstrument(const char *fn, const char *note, int line, int mask); } This function is passed the file name of the ``ispc`` file running, a short note indicating what is happening, the line number in the source file, and the current mask of active SPMD program lanes. You must provide an implementation of this function and link it in with your application. For example, when the ``ispc`` program runs, this function might be called as follows: :: ISPCInstrument("foo.ispc", "function entry", 55, 0xf); This call indicates that at the currently executing program has just entered the function defined at line 55 of the file ``foo.ispc``, with a mask of all lanes currently executing (assuming a four-wide Intel® SSE target machine). For a fuller example of the utility of this functionality, see ``examples/aobench_instrumented`` in the ``ispc`` distribution. Ths example includes an implementation of the ``ISPCInstrument`` function that collects aggregate data about the program's execution behavior. When running this example, you will want to direct to the ``ao`` executable to generate a low resolution image, because the instrumentation adds substantial execution overhead. For example: :: % ./ao 1 32 32 After the ``ao`` program exits, a summary report along the following lines will be printed. In the first few lines, you can see how many times a few functions were called, and the average percentage of SIMD lanes that were active upon function entry. :: ao.ispc(0067) - function entry: 342424 calls (0 / 0.00% all off!), 95.86% active lanes ao.ispc(0067) - return: uniform control flow: 342424 calls (0 / 0.00% all off!), 95.86% active lanes ao.ispc(0071) - function entry: 1122 calls (0 / 0.00% all off!), 97.33% active lanes ao.ispc(0075) - return: uniform control flow: 1122 calls (0 / 0.00% all off!), 97.33% active lanes ao.ispc(0079) - function entry: 10072 calls (0 / 0.00% all off!), 45.09% active lanes ao.ispc(0088) - function entry: 36928 calls (0 / 0.00% all off!), 97.40% active lanes ... Using Scan Operations For Variable Output ----------------------------------------- One important application of the ``exclusive_scan_add()`` function in the standard library is when program instances want to generate a variable amount of output and when one would like that output to be densely packed in a single array. For example, consider the code fragment below: :: uniform int func(uniform float outArray[], ...) { int numOut = ...; // figure out how many to be output float outLocal[MAX_OUT]; // staging area // put results in outLocal[0], ..., outLocal[numOut-1] int startOffset = exclusive_scan_add(numOut); for (int i = 0; i < numOut; ++i) outArray[startOffset + i] = outLocal[i]; return reduce_add(numOut); } Here, each program instance has computed a number, ``numOut``, of values to output, and has stored them in the ``outLocal`` array. Assume that four program instances are running and that the first one wants to output one value, the second two values, and the third and fourth three values each. In this case, ``exclusive_scan_add()`` will return the values (0, 1, 3, 6) to the four program instances, respectively. The first program instance will write its one result to ``outArray[0]``, the second will write its two values to ``outArray[1]`` and ``outArray[2]``, and so forth. The ``reduce_add`` call at the end returns the total number of values that the program instances have written to the array. Application-Supplied Execution Masks ------------------------------------ Recall that when execution transitions from the application code to an ``ispc`` function, all of the program instances are initially executing. In some cases, it may desired that only some of them are running, based on a data-dependent condition computed in the application program. This situation can easily be handled via an additional parameter from the application. As a simple example, consider a case where the application code has an array of ``float`` values and we'd like the ``ispc`` code to update just specific values in that array, where which of those values to be updated has been determined by the application. In C++ code, we might have: :: int count = ...; float *array = new float[count]; bool *shouldUpdate = new bool[count]; // initialize array and shouldUpdate ispc_func(array, shouldUpdate, count); Then, the ``ispc`` code could process this update as: :: export void ispc_func(uniform float array[], uniform bool update[], uniform int count) { for (uniform int i = 0; i < count; i += programCount) { cif (update[i+programIndex] == true) // update array[i+programIndex]... } } (In this case a "coherent" if statement is likely to be worthwhile if the ``update`` array will tend to have sections that are either all-true or all-false.) Explicit Vector Programming With Uniform Short Vector Types ----------------------------------------------------------- The typical model for programming in ``ispc`` is an *implicit* parallel model, where one writes a program that is apparently doing scalar computation on values and the program is then vectorized to run in parallel across the SIMD lanes of a processor. However, ``ispc`` also has some support for explicit vector unit programming, where the vectorization is explicit. Some computations may be more effectively described in the explicit model rather than the implicit model. This support is provided via ``uniform`` instances of short vectors (as were introduced in the `Short Vector Types`_ section). Specifically, if this short program :: export uniform float<8> madd(uniform float<8> a, uniform float<8> b, uniform float<8> c) { return a + b * c; } is compiled with the AVX target, ``ispc`` generates the following assembly: :: _madd: vmulps %ymm2, %ymm1, %ymm1 vaddps %ymm0, %ymm1, %ymm0 ret (And similarly, if compiled with a 4-wide SSE target, two ``mulps`` and two ``addps`` instructions are generated, and so forth.) Note that ``ispc`` doesn't currently support control-flow based on ``uniform`` short vector types; it is thus not possible to write code like: :: export uniform int<8> count(uniform float<8> a, uniform float<8> b) { uniform int<8> sum = 0; while (a++ < b) ++sum; } Disclaimer and Legal Information ================================ INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL(R) PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. 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