struct Point { float x, y, z; }; struct Foo { float<3> vec; int8 z; }; export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; soa<8> Foo * uniform pts = uniform new soa<8> Foo[4]; //CO uniform Foo pts[32]; for (uniform int i = 0; i < 32; ++i) { pts[i].vec.x = b*i; pts[i].vec.y = -b*i; pts[i].vec.z = 2*b*i; pts[i].z = i; } RET[programIndex] = pts[9].vec.y; } export void result(uniform float RET[]) { RET[programIndex] = -45; }