struct Point { float x, y, z; }; struct Foo { float<3> vec; int8 z; }; export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; soa<8> Foo * uniform pts = uniform new soa<8> Foo[4]; //CO uniform Foo pts[32]; foreach (i = 0 ... 32) { pts[i].vec.x = b*i; pts[i].vec.y = -b*i; pts[i].vec.z = 2*b*i; pts[i].z = i; } pts[programIndex+2].vec.z *= -1; float<3> vl = pts[programIndex].vec; RET[programIndex] = vl.z; } export void result(uniform float RET[]) { RET[programIndex] = 10 * programIndex; if (programIndex >= 2) RET[programIndex] *= -1; }