export uniform int width() { return programCount; } export void f_f(uniform float RET[], uniform float aFOO[]) { float a = aFOO[programIndex]; uniform int x = (1 << 4) - ~0xf0f0f0f0 + (2 * 8 / 2); static uniform int y = (1 << 4) - ~0xf0f0f0f0 + (2 * 8 / 2); RET[programIndex] = (x == y) ? 1. : 0.; } export void result(uniform float RET[]) { RET[programIndex] = 1.; }