export uniform int width() { return programCount; } uniform int * uniform ptr; bool crashEven() { if (programIndex & 1) return true; else return (*ptr > 0); } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float a0 = aFOO[0], a1 = aFOO[1]; if (((programIndex & 1) == 0) || crashEven()) RET[programIndex] = 1; else RET[programIndex] = 0; } export void result(uniform float RET[]) { RET[programIndex] = 1; }