export uniform int width() { return programCount; } void foo(float & a) { a = 0; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; if (a >= 3) foo(a); RET[programIndex] = a; } export void result(uniform float RET[4]) { RET[programIndex] = 0; RET[0] = 1; RET[1] = 2; }