export uniform int width() { return programCount; } void inc(reference uniform float<4> v) { v=2; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform float<4> x = {b,b+1,b+2,b+3}, y = {b,b-1,b+2,0}; inc(x); RET[programIndex] = 0; if (programIndex < 4) RET[programIndex] = x[programIndex]; } export void result(uniform float RET[]) { RET[programIndex] = 0; RET[0] = 2; RET[1] = 2; RET[2] = 2; RET[3] = 2; }