export uniform int width() { return programCount; } struct Foo { varying int i; varying float f; }; export void f_f(uniform float RET[], uniform float aFOO[]) { float a = aFOO[programIndex]; uniform struct Foo myFoo; myFoo.f = a; RET[programIndex] = myFoo.f + a; } export void result(uniform float RET[]) { RET[programIndex] = 2 + 2*programIndex; }