export uniform int width() { return programCount; } export void f_f(uniform float RET[], uniform float aFOO[]) { float a = aFOO[programIndex&3]; RET[programIndex] = log(a); } export void result(uniform float RET[]) { for (int i = 0; i < programCount; i += 4) { RET[i+0] = 0x0.0p+0; RET[i+1] = 0x1.62e43p-1; RET[i+2] = 0x1.193ea8p+0; RET[i+3] = 0x1.62e43p+0; } }