export uniform int width() { return programCount; } void foo(uniform float * uniform * ret) { uniform float *px = *ret; ++px; *ret = px; } export void f_f(uniform float RET[], uniform float aFOO[]) { uniform float * uniform ptr = &aFOO[0]; foo(&ptr); RET[programIndex] = *ptr; } export void result(uniform float RET[]) { RET[programIndex] = 2; }