enum Foo { ZERO, ONE, TWO, TEN = 10, ELEVEN }; enum Bar { FIFTY = 50, THOUSAND = 1000 }; export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform Foo f = ONE; ++f; RET[programIndex] = (int)f; } export void result(uniform float RET[]) { RET[programIndex] = 2; }