export uniform int width() { return programCount; } struct Foo { uniform float x, y; }; export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; Foo f[3] = { { b, b }, { 2*b, 2*b }, { 3*b, 3*b } }; int index = (a <= 2) ? 1 : 2; varying Foo g = f[index]; RET[programIndex] = g.x; } export void result(uniform float RET[]) { RET[programIndex] = 15; RET[0] = RET[1] = 10; }