export uniform int width() { return programCount; } struct Foo { float x; }; void bar(reference uniform struct Foo f) { ++f.x; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform struct Foo f = a; if (a == 1 || a == 4) bar(f); RET[programIndex] = f.x; } export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; RET[0] = 2; RET[3] = 5; }