export uniform int width() { return programCount; } struct Foo { float x; float f; int i[3]; }; export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform struct Foo myFoo[3] = b; uniform struct Foo barFoo; barFoo = myFoo[0]; RET[programIndex] = barFoo.x + myFoo[1].i[2]; } export void result(uniform float RET[4]) { RET[programIndex] = 10; }