export uniform int width() { return programCount; } struct Foo { float f; }; void f(reference uniform Foo foo[], float a) { ++foo[a].f; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform Foo foo[17] = a; f(foo, a); RET[programIndex] = foo[a].f; } export void result(uniform float RET[]) { RET[programIndex] = 2+programIndex; }