export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; uniform float x[40] = 0; x[a] = 2; RET[programIndex] = x[4] + x[0] + x[5]; } export void result(uniform float RET[]) { if (programCount == 4) RET[programIndex] = 2; else RET[programIndex] = 4; }