export uniform int width() { return programCount; } struct Foo { float f; }; void f(reference uniform Foo foo[], float a) { ++foo[a].f; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float f[40] = a; float g[40] = b; if (a < 2) f = g; RET[programIndex] = f[a]; } export void result(uniform float RET[]) { RET[programIndex] = 1+programIndex; RET[0] = 5; }