export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex&3]; RET[programIndex] = reduce_add(a) * 4 / programCount; } export void result(uniform float RET[]) { RET[programIndex] = (programCount == 1) ? 4 : 10; }