struct Point { float x, y[3], z; }; export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; soa<8> Point pts[10]; //CO uniform Point pts[80]; foreach (i = 0 ... 80) { pts[i].x = b*i; pts[i].y[0] = 2*b*i; pts[i].y[1] = 2*b*i+1; pts[i].y[2] = 2*b*i+2; pts[i].z = 3*b*i; } RET[programIndex] = pts[programIndex].y[2]; } export void result(uniform float RET[]) { RET[programIndex] = 10*programIndex + 2; }