export uniform int width() { return programCount; } void inc(int * uniform v) { ++*v; } export void f_f(uniform float RET[], uniform float aFOO[]) { uniform float * uniform b = &aFOO[0]; b = b + 3; RET[programIndex] = *b; } export void result(uniform float RET[]) { RET[programIndex] = 4; }