struct Vector { float x, y, z; }; struct Ray { Vector o; float t; Vector d; }; export uniform int width() { return programCount; } void init(uniform Ray rays[], uniform int count, float v) { for (uniform int i = 0; i < count; ++i) { rays[i].o.x = i; rays[i].o.y = 2*i; rays[i].o.z = 3*i; rays[i].t = 4*i; rays[i].d.x = 5*i; rays[i].d.y = 6*i; rays[i].d.z = 7*i; } } void zero_dx(Ray &r) { r.d.x = 0; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float v = aFOO[programIndex]; uniform Ray rays[programCount+1]; init(rays, programCount+1, v); Ray rg = rays[v]; zero_dx(rg); RET[programIndex] = rg.o.z + rg.d.x; } export void result(uniform float RET[]) { RET[programIndex] = 3 + 3*programIndex; }