typedef int<4> int4; export uniform int width() { return programCount; } void incXY(varying int4 * uniform v) { ++(*v).x; ++(*v).y; } export void f_fu(uniform float ret[], uniform float aa[], uniform float b) { float a = aa[programIndex]; int4 v0 = { b, 2*b, 3*b, 2 }; incXY(&v0); if (programIndex & 1) incXY(&v0); ret[programIndex] = v0.x + v0.y; } export void result(uniform float ret[]) { ret[programIndex] = 17; if (programIndex & 1) ret[programIndex] += 2; }