export uniform int width() { return programCount; } uniform int * uniform ptr; uniform bool crash() { return *ptr > 0; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float a0 = aFOO[0], a1 = aFOO[1]; if (a0 < a1 || crash()) RET[programIndex] = 1; else RET[programIndex] = 0; } export void result(uniform float RET[]) { RET[programIndex] = 1; }