export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { int a = aFOO[programIndex]; int rot = rotate(a, -1); RET[programIndex] = rot; } export void result(uniform float RET[]) { RET[programIndex] = 1 + (programIndex + programCount - 1) % programCount; }