export uniform int width() { return programCount; } void foo(varying float * uniform a) { *a = 0; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; if (a >= 3) foo(&a); RET[programIndex] = a; } export void result(uniform float RET[4]) { RET[programIndex] = 0; RET[0] = 1; RET[1] = 2; }