;; Copyright (c) 2015, Intel Corporation ;; All rights reserved. ;; ;; Redistribution and use in source and binary forms, with or without ;; modification, are permitted provided that the following conditions are ;; met: ;; ;; * Redistributions of source code must retain the above copyright ;; notice, this list of conditions and the following disclaimer. ;; ;; * Redistributions in binary form must reproduce the above copyright ;; notice, this list of conditions and the following disclaimer in the ;; documentation and/or other materials provided with the distribution. ;; ;; * Neither the name of Intel Corporation nor the names of its ;; contributors may be used to endorse or promote products derived from ;; this software without specific prior written permission. ;; ;; ;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS ;; IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED ;; TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A ;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER ;; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ;; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ;; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ;; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF ;; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING ;; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. define(`MASK',`i8') define(`HAVE_GATHER',`1') define(`HAVE_SCATTER',`1') include(`util.m4') stdlib_core() scans() reduce_equal(WIDTH) rdrand_definition() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; broadcast/rotate/shuffle define_shuffles() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; aos/soa aossoa() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Stub for mask conversion. LLVM's intrinsics want i1 mask, but we use i8 define @__cast_mask_to_i1 ( %mask) alwaysinline { %mask_vec_i1 = icmp ne %mask, const_vector(MASK, 0) ret %mask_vec_i1 } define i16 @__cast_mask_to_i16 ( %mask) alwaysinline { %mask_i1 = call @__cast_mask_to_i1 ( %mask) %mask_i16 = bitcast %mask_i1 to i16 ret i16 %mask_i16 } define i8 @__extract_mask_low ( %mask) alwaysinline { %mask_i16 = call i16 @__cast_mask_to_i16 ( %mask) %mask_low = trunc i16 %mask_i16 to i8 ret i8 %mask_low } define i8 @__extract_mask_hi ( %mask) alwaysinline { %mask_i16 = call i16 @__cast_mask_to_i16 ( %mask) %mask_shifted = lshr i16 %mask_i16, 8 %mask_hi = trunc i16 %mask_shifted to i8 ret i8 %mask_hi } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; half conversion routines declare <8 x float> @llvm.x86.vcvtph2ps.256(<8 x i16>) nounwind readnone declare <8 x i16> @llvm.x86.vcvtps2ph.256(<8 x float>, i32) nounwind readnone define <16 x float> @__half_to_float_varying(<16 x i16> %v) nounwind readnone { %r_0 = shufflevector <16 x i16> %v, <16 x i16> undef, <8 x i32> %vr_0 = call <8 x float> @llvm.x86.vcvtph2ps.256(<8 x i16> %r_0) %r_1 = shufflevector <16 x i16> %v, <16 x i16> undef, <8 x i32> %vr_1 = call <8 x float> @llvm.x86.vcvtph2ps.256(<8 x i16> %r_1) %r = shufflevector <8 x float> %vr_0, <8 x float> %vr_1, <16 x i32> ret <16 x float> %r } define <16 x i16> @__float_to_half_varying(<16 x float> %v) nounwind readnone { %r_0 = shufflevector <16 x float> %v, <16 x float> undef, <8 x i32> %vr_0 = call <8 x i16> @llvm.x86.vcvtps2ph.256(<8 x float> %r_0, i32 0) %r_1 = shufflevector <16 x float> %v, <16 x float> undef, <8 x i32> %vr_1 = call <8 x i16> @llvm.x86.vcvtps2ph.256(<8 x float> %r_1, i32 0) %r = shufflevector <8 x i16> %vr_0, <8 x i16> %vr_1, <16 x i32> ret <16 x i16> %r } define float @__half_to_float_uniform(i16 %v) nounwind readnone { %v1 = bitcast i16 %v to <1 x i16> %vv = shufflevector <1 x i16> %v1, <1 x i16> undef, <8 x i32> %rv = call <8 x float> @llvm.x86.vcvtph2ps.256(<8 x i16> %vv) %r = extractelement <8 x float> %rv, i32 0 ret float %r } define i16 @__float_to_half_uniform(float %v) nounwind readnone { %v1 = bitcast float %v to <1 x float> %vv = shufflevector <1 x float> %v1, <1 x float> undef, <8 x i32> ; round to nearest even %rv = call <8 x i16> @llvm.x86.vcvtps2ph.256(<8 x float> %vv, i32 0) %r = extractelement <8 x i16> %rv, i32 0 ret i16 %r } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; fast math mode declare void @llvm.x86.sse.stmxcsr(i8 *) nounwind declare void @llvm.x86.sse.ldmxcsr(i8 *) nounwind define void @__fastmath() nounwind alwaysinline { %ptr = alloca i32 %ptr8 = bitcast i32 * %ptr to i8 * call void @llvm.x86.sse.stmxcsr(i8 * %ptr8) %oldval = load PTR_OP_ARGS(`i32 ') %ptr ; turn on DAZ (64)/FTZ (32768) -> 32832 %update = or i32 %oldval, 32832 store i32 %update, i32 *%ptr call void @llvm.x86.sse.ldmxcsr(i8 * %ptr8) ret void } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; round/floor/ceil declare <4 x float> @llvm.x86.sse41.round.ss(<4 x float>, <4 x float>, i32) nounwind readnone define float @__round_uniform_float(float) nounwind readonly alwaysinline { ; roundss, round mode nearest 0b00 | don't signal precision exceptions 0b1000 = 8 ; the roundss intrinsic is a total mess--docs say: ; ; __m128 _mm_round_ss (__m128 a, __m128 b, const int c) ; ; b is a 128-bit parameter. The lowest 32 bits are the result of the rounding function ; on b0. The higher order 96 bits are copied directly from input parameter a. The ; return value is described by the following equations: ; ; r0 = RND(b0) ; r1 = a1 ; r2 = a2 ; r3 = a3 ; ; It doesn't matter what we pass as a, since we only need the r0 value ; here. So we pass the same register for both. Further, only the 0th ; element of the b parameter matters %xi = insertelement <4 x float> undef, float %0, i32 0 %xr = call <4 x float> @llvm.x86.sse41.round.ss(<4 x float> %xi, <4 x float> %xi, i32 8) %rs = extractelement <4 x float> %xr, i32 0 ret float %rs } define float @__floor_uniform_float(float) nounwind readonly alwaysinline { ; see above for round_ss instrinsic discussion... %xi = insertelement <4 x float> undef, float %0, i32 0 ; roundps, round down 0b01 | don't signal precision exceptions 0b1001 = 9 %xr = call <4 x float> @llvm.x86.sse41.round.ss(<4 x float> %xi, <4 x float> %xi, i32 9) %rs = extractelement <4 x float> %xr, i32 0 ret float %rs } define float @__ceil_uniform_float(float) nounwind readonly alwaysinline { ; see above for round_ss instrinsic discussion... %xi = insertelement <4 x float> undef, float %0, i32 0 ; roundps, round up 0b10 | don't signal precision exceptions 0b1010 = 10 %xr = call <4 x float> @llvm.x86.sse41.round.ss(<4 x float> %xi, <4 x float> %xi, i32 10) %rs = extractelement <4 x float> %xr, i32 0 ret float %rs } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; rounding doubles declare <2 x double> @llvm.x86.sse41.round.sd(<2 x double>, <2 x double>, i32) nounwind readnone define double @__round_uniform_double(double) nounwind readonly alwaysinline { %xi = insertelement <2 x double> undef, double %0, i32 0 %xr = call <2 x double> @llvm.x86.sse41.round.sd(<2 x double> %xi, <2 x double> %xi, i32 8) %rs = extractelement <2 x double> %xr, i32 0 ret double %rs } define double @__floor_uniform_double(double) nounwind readonly alwaysinline { ; see above for round_ss instrinsic discussion... %xi = insertelement <2 x double> undef, double %0, i32 0 ; roundsd, round down 0b01 | don't signal precision exceptions 0b1001 = 9 %xr = call <2 x double> @llvm.x86.sse41.round.sd(<2 x double> %xi, <2 x double> %xi, i32 9) %rs = extractelement <2 x double> %xr, i32 0 ret double %rs } define double @__ceil_uniform_double(double) nounwind readonly alwaysinline { ; see above for round_ss instrinsic discussion... %xi = insertelement <2 x double> undef, double %0, i32 0 ; roundsd, round up 0b10 | don't signal precision exceptions 0b1010 = 10 %xr = call <2 x double> @llvm.x86.sse41.round.sd(<2 x double> %xi, <2 x double> %xi, i32 10) %rs = extractelement <2 x double> %xr, i32 0 ret double %rs } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; rounding floats declare <16 x float> @llvm.nearbyint.v16f32(<16 x float> %p) declare <16 x float> @llvm.floor.v16f32(<16 x float> %p) declare <16 x float> @llvm.ceil.v16f32(<16 x float> %p) define <16 x float> @__round_varying_float(<16 x float>) nounwind readonly alwaysinline { %res = call <16 x float> @llvm.nearbyint.v16f32(<16 x float> %0) ret <16 x float> %res } define <16 x float> @__floor_varying_float(<16 x float>) nounwind readonly alwaysinline { %res = call <16 x float> @llvm.floor.v16f32(<16 x float> %0) ret <16 x float> %res } define <16 x float> @__ceil_varying_float(<16 x float>) nounwind readonly alwaysinline { %res = call <16 x float> @llvm.ceil.v16f32(<16 x float> %0) ret <16 x float> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; rounding doubles declare <8 x double> @llvm.nearbyint.v8f64(<8 x double> %p) declare <8 x double> @llvm.floor.v8f64(<8 x double> %p) declare <8 x double> @llvm.ceil.v8f64(<8 x double> %p) define <16 x double> @__round_varying_double(<16 x double>) nounwind readonly alwaysinline { %v0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %v1 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %r0 = call <8 x double> @llvm.nearbyint.v8f64(<8 x double> %v0) %r1 = call <8 x double> @llvm.nearbyint.v8f64(<8 x double> %v1) %res = shufflevector <8 x double> %r0, <8 x double> %r1, <16 x i32> ret <16 x double> %res } define <16 x double> @__floor_varying_double(<16 x double>) nounwind readonly alwaysinline { %v0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %v1 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %r0 = call <8 x double> @llvm.floor.v8f64(<8 x double> %v0) %r1 = call <8 x double> @llvm.floor.v8f64(<8 x double> %v1) %res = shufflevector <8 x double> %r0, <8 x double> %r1, <16 x i32> ret <16 x double> %res } define <16 x double> @__ceil_varying_double(<16 x double>) nounwind readonly alwaysinline { %v0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %v1 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %r0 = call <8 x double> @llvm.ceil.v8f64(<8 x double> %v0) %r1 = call <8 x double> @llvm.ceil.v8f64(<8 x double> %v1) %res = shufflevector <8 x double> %r0, <8 x double> %r1, <16 x i32> ret <16 x double> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; min/max ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; int64/uint64 min/max define i64 @__max_uniform_int64(i64, i64) nounwind readonly alwaysinline { %c = icmp sgt i64 %0, %1 %r = select i1 %c, i64 %0, i64 %1 ret i64 %r } define i64 @__max_uniform_uint64(i64, i64) nounwind readonly alwaysinline { %c = icmp ugt i64 %0, %1 %r = select i1 %c, i64 %0, i64 %1 ret i64 %r } define i64 @__min_uniform_int64(i64, i64) nounwind readonly alwaysinline { %c = icmp slt i64 %0, %1 %r = select i1 %c, i64 %0, i64 %1 ret i64 %r } define i64 @__min_uniform_uint64(i64, i64) nounwind readonly alwaysinline { %c = icmp ult i64 %0, %1 %r = select i1 %c, i64 %0, i64 %1 ret i64 %r } declare <8 x i64> @llvm.x86.avx512.mask.pmaxs.q.512(<8 x i64>, <8 x i64>, <8 x i64>, i8) declare <8 x i64> @llvm.x86.avx512.mask.pmaxu.q.512(<8 x i64>, <8 x i64>, <8 x i64>, i8) declare <8 x i64> @llvm.x86.avx512.mask.pmins.q.512(<8 x i64>, <8 x i64>, <8 x i64>, i8) declare <8 x i64> @llvm.x86.avx512.mask.pminu.q.512(<8 x i64>, <8 x i64>, <8 x i64>, i8) define <16 x i64> @__max_varying_int64(<16 x i64>, <16 x i64>) nounwind readonly alwaysinline { %v0_lo = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v0_hi = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v1_lo = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %v1_hi = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %r0 = call <8 x i64> @llvm.x86.avx512.mask.pmaxs.q.512(<8 x i64> %v0_lo, <8 x i64> %v1_lo, <8 x i64>zeroinitializer, i8 -1) %r1 = call <8 x i64> @llvm.x86.avx512.mask.pmaxs.q.512(<8 x i64> %v0_hi, <8 x i64> %v1_hi, <8 x i64>zeroinitializer, i8 -1) %res = shufflevector <8 x i64> %r0, <8 x i64> %r1, <16 x i32> ret <16 x i64> %res } define <16 x i64> @__max_varying_uint64(<16 x i64>, <16 x i64>) nounwind readonly alwaysinline { %v0_lo = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v0_hi = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v1_lo = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %v1_hi = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %r0 = call <8 x i64> @llvm.x86.avx512.mask.pmaxu.q.512(<8 x i64> %v0_lo, <8 x i64> %v1_lo, <8 x i64>zeroinitializer, i8 -1) %r1 = call <8 x i64> @llvm.x86.avx512.mask.pmaxu.q.512(<8 x i64> %v0_hi, <8 x i64> %v1_hi, <8 x i64>zeroinitializer, i8 -1) %res = shufflevector <8 x i64> %r0, <8 x i64> %r1, <16 x i32> ret <16 x i64> %res } define <16 x i64> @__min_varying_int64(<16 x i64>, <16 x i64>) nounwind readonly alwaysinline { %v0_lo = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v0_hi = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v1_lo = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %v1_hi = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %r0 = call <8 x i64> @llvm.x86.avx512.mask.pmins.q.512(<8 x i64> %v0_lo, <8 x i64> %v1_lo, <8 x i64>zeroinitializer, i8 -1) %r1 = call <8 x i64> @llvm.x86.avx512.mask.pmins.q.512(<8 x i64> %v0_hi, <8 x i64> %v1_hi, <8 x i64>zeroinitializer, i8 -1) %res = shufflevector <8 x i64> %r0, <8 x i64> %r1, <16 x i32> ret <16 x i64> %res } define <16 x i64> @__min_varying_uint64(<16 x i64>, <16 x i64>) nounwind readonly alwaysinline { %v0_lo = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v0_hi = shufflevector <16 x i64> %0, <16 x i64> undef, <8 x i32> %v1_lo = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %v1_hi = shufflevector <16 x i64> %1, <16 x i64> undef, <8 x i32> %r0 = call <8 x i64> @llvm.x86.avx512.mask.pminu.q.512(<8 x i64> %v0_lo, <8 x i64> %v1_lo, <8 x i64>zeroinitializer, i8 -1) %r1 = call <8 x i64> @llvm.x86.avx512.mask.pminu.q.512(<8 x i64> %v0_hi, <8 x i64> %v1_hi, <8 x i64>zeroinitializer, i8 -1) %res = shufflevector <8 x i64> %r0, <8 x i64> %r1, <16 x i32> ret <16 x i64> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; float min/max define float @__max_uniform_float(float, float) nounwind readonly alwaysinline { %cmp = fcmp ogt float %1, %0 %ret = select i1 %cmp, float %1, float %0 ret float %ret } define float @__min_uniform_float(float, float) nounwind readonly alwaysinline { %cmp = fcmp ogt float %1, %0 %ret = select i1 %cmp, float %0, float %1 ret float %ret } declare <16 x float> @llvm.x86.avx512.mask.max.ps.512(<16 x float>, <16 x float>, <16 x float>, i16, i32) declare <16 x float> @llvm.x86.avx512.mask.min.ps.512(<16 x float>, <16 x float>, <16 x float>, i16, i32) define <16 x float> @__max_varying_float(<16 x float>, <16 x float>) nounwind readonly alwaysinline { %res = call <16 x float> @llvm.x86.avx512.mask.max.ps.512(<16 x float> %0, <16 x float> %1, <16 x float>zeroinitializer, i16 -1, i32 4) ret <16 x float> %res } define <16 x float> @__min_varying_float(<16 x float>, <16 x float>) nounwind readonly alwaysinline { %res = call <16 x float> @llvm.x86.avx512.mask.min.ps.512(<16 x float> %0, <16 x float> %1, <16 x float>zeroinitializer, i16 -1, i32 4) ret <16 x float> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; int min/max define i32 @__min_uniform_int32(i32, i32) nounwind readonly alwaysinline { %cmp = icmp sgt i32 %1, %0 %ret = select i1 %cmp, i32 %0, i32 %1 ret i32 %ret } define i32 @__max_uniform_int32(i32, i32) nounwind readonly alwaysinline { %cmp = icmp sgt i32 %1, %0 %ret = select i1 %cmp, i32 %1, i32 %0 ret i32 %ret } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; unsigned int min/max define i32 @__min_uniform_uint32(i32, i32) nounwind readonly alwaysinline { %cmp = icmp ugt i32 %1, %0 %ret = select i1 %cmp, i32 %0, i32 %1 ret i32 %ret } define i32 @__max_uniform_uint32(i32, i32) nounwind readonly alwaysinline { %cmp = icmp ugt i32 %1, %0 %ret = select i1 %cmp, i32 %1, i32 %0 ret i32 %ret } declare <16 x i32> @llvm.x86.avx512.mask.pmins.d.512(<16 x i32>, <16 x i32>, <16 x i32>, i16) declare <16 x i32> @llvm.x86.avx512.mask.pmaxs.d.512(<16 x i32>, <16 x i32>, <16 x i32>, i16) define <16 x i32> @__min_varying_int32(<16 x i32>, <16 x i32>) nounwind readonly alwaysinline { %ret = call <16 x i32> @llvm.x86.avx512.mask.pmins.d.512(<16 x i32> %0, <16 x i32> %1, <16 x i32> zeroinitializer, i16 -1) ret <16 x i32> %ret } define <16 x i32> @__max_varying_int32(<16 x i32>, <16 x i32>) nounwind readonly alwaysinline { %ret = call <16 x i32> @llvm.x86.avx512.mask.pmaxs.d.512(<16 x i32> %0, <16 x i32> %1, <16 x i32> zeroinitializer, i16 -1) ret <16 x i32> %ret } declare <16 x i32> @llvm.x86.avx512.mask.pminu.d.512(<16 x i32>, <16 x i32>, <16 x i32>, i16) declare <16 x i32> @llvm.x86.avx512.mask.pmaxu.d.512(<16 x i32>, <16 x i32>, <16 x i32>, i16) define <16 x i32> @__min_varying_uint32(<16 x i32>, <16 x i32>) nounwind readonly alwaysinline { %ret = call <16 x i32> @llvm.x86.avx512.mask.pminu.d.512(<16 x i32> %0, <16 x i32> %1, <16 x i32> zeroinitializer, i16 -1) ret <16 x i32> %ret } define <16 x i32> @__max_varying_uint32(<16 x i32>, <16 x i32>) nounwind readonly alwaysinline { %ret = call <16 x i32> @llvm.x86.avx512.mask.pmaxu.d.512(<16 x i32> %0, <16 x i32> %1, <16 x i32> zeroinitializer, i16 -1) ret <16 x i32> %ret } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; double precision min/max define double @__min_uniform_double(double, double) nounwind readnone alwaysinline { %cmp = fcmp ogt double %1, %0 %ret = select i1 %cmp, double %0, double %1 ret double %ret } define double @__max_uniform_double(double, double) nounwind readnone alwaysinline { %cmp = fcmp ogt double %1, %0 %ret = select i1 %cmp, double %1, double %0 ret double %ret } declare <8 x double> @llvm.x86.avx512.mask.min.pd.512(<8 x double>, <8 x double>, <8 x double>, i8, i32) declare <8 x double> @llvm.x86.avx512.mask.max.pd.512(<8 x double>, <8 x double>, <8 x double>, i8, i32) define <16 x double> @__min_varying_double(<16 x double>, <16 x double>) nounwind readnone alwaysinline { %a_0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %a_1 = shufflevector <16 x double> %1, <16 x double> undef, <8 x i32> %res_a = call <8 x double> @llvm.x86.avx512.mask.min.pd.512(<8 x double> %a_0, <8 x double> %a_1, <8 x double> zeroinitializer, i8 -1, i32 4) %b_0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %b_1 = shufflevector <16 x double> %1, <16 x double> undef, <8 x i32> %res_b = call <8 x double> @llvm.x86.avx512.mask.min.pd.512(<8 x double> %b_0, <8 x double> %b_1, <8 x double> zeroinitializer, i8 -1, i32 4) %res = shufflevector <8 x double> %res_a, <8 x double> %res_b, <16 x i32> ret <16 x double> %res } define <16 x double> @__max_varying_double(<16 x double>, <16 x double>) nounwind readnone alwaysinline { %a_0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %a_1 = shufflevector <16 x double> %1, <16 x double> undef, <8 x i32> %res_a = call <8 x double> @llvm.x86.avx512.mask.max.pd.512(<8 x double> %a_0, <8 x double> %a_1, <8 x double> zeroinitializer, i8 -1, i32 4) %b_0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %b_1 = shufflevector <16 x double> %1, <16 x double> undef, <8 x i32> %res_b = call <8 x double> @llvm.x86.avx512.mask.max.pd.512(<8 x double> %b_0, <8 x double> %b_1, <8 x double> zeroinitializer, i8 -1, i32 4) %res = shufflevector <8 x double> %res_a, <8 x double> %res_b, <16 x i32> ret <16 x double> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; rsqrt declare <4 x float> @llvm.x86.sse.rsqrt.ss(<4 x float>) nounwind readnone define float @__rsqrt_uniform_float(float) nounwind readonly alwaysinline { ; uniform float is = extract(__rsqrt_u(v), 0); %v = insertelement <4 x float> undef, float %0, i32 0 %vis = call <4 x float> @llvm.x86.sse.rsqrt.ss(<4 x float> %v) %is = extractelement <4 x float> %vis, i32 0 ; Newton-Raphson iteration to improve precision ; return 0.5 * is * (3. - (v * is) * is); %v_is = fmul float %0, %is %v_is_is = fmul float %v_is, %is %three_sub = fsub float 3., %v_is_is %is_mul = fmul float %is, %three_sub %half_scale = fmul float 0.5, %is_mul ret float %half_scale } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; rcp declare <4 x float> @llvm.x86.sse.rcp.ss(<4 x float>) nounwind readnone define float @__rcp_uniform_float(float) nounwind readonly alwaysinline { ; do the rcpss call ; uniform float iv = extract(__rcp_u(v), 0); ; return iv * (2. - v * iv); %vecval = insertelement <4 x float> undef, float %0, i32 0 %call = call <4 x float> @llvm.x86.sse.rcp.ss(<4 x float> %vecval) %scall = extractelement <4 x float> %call, i32 0 ; do one N-R iteration to improve precision, as above %v_iv = fmul float %0, %scall %two_minus = fsub float 2., %v_iv %iv_mul = fmul float %scall, %two_minus ret float %iv_mul } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; sqrt declare <4 x float> @llvm.x86.sse.sqrt.ss(<4 x float>) nounwind readnone define float @__sqrt_uniform_float(float) nounwind readonly alwaysinline { sse_unary_scalar(ret, 4, float, @llvm.x86.sse.sqrt.ss, %0) ret float %ret } declare <16 x float> @llvm.x86.avx512.mask.sqrt.ps.512(<16 x float>, <16 x float>, i16, i32) nounwind readnone define <16 x float> @__sqrt_varying_float(<16 x float>) nounwind readonly alwaysinline { %res = call <16 x float> @llvm.x86.avx512.mask.sqrt.ps.512(<16 x float> %0, <16 x float> zeroinitializer, i16 -1, i32 4) ret <16 x float> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; double precision sqrt declare <2 x double> @llvm.x86.sse2.sqrt.sd(<2 x double>) nounwind readnone define double @__sqrt_uniform_double(double) nounwind alwaysinline { sse_unary_scalar(ret, 2, double, @llvm.x86.sse2.sqrt.sd, %0) ret double %ret } declare <8 x double> @llvm.x86.avx512.mask.sqrt.pd.512(<8 x double>, <8 x double>, i8, i32) nounwind readnone define <16 x double> @__sqrt_varying_double(<16 x double>) nounwind alwaysinline { %v0 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %v1 = shufflevector <16 x double> %0, <16 x double> undef, <8 x i32> %r0 = call <8 x double> @llvm.x86.avx512.mask.sqrt.pd.512(<8 x double> %v0, <8 x double> zeroinitializer, i8 -1, i32 4) %r1 = call <8 x double> @llvm.x86.avx512.mask.sqrt.pd.512(<8 x double> %v1, <8 x double> zeroinitializer, i8 -1, i32 4) %res = shufflevector <8 x double> %r0, <8 x double> %r1, <16 x i32> ret <16 x double> %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; bit ops declare i32 @llvm.ctpop.i32(i32) nounwind readnone define i32 @__popcnt_int32(i32) nounwind readonly alwaysinline { %call = call i32 @llvm.ctpop.i32(i32 %0) ret i32 %call } declare i64 @llvm.ctpop.i64(i64) nounwind readnone define i64 @__popcnt_int64(i64) nounwind readonly alwaysinline { %call = call i64 @llvm.ctpop.i64(i64 %0) ret i64 %call } ctlztz() ;; TODO: should we use masked versions of SVML functions? ;; svml include(`svml.m4') svml_declare(float,f16,16) svml_define(float,f16,16,f) ;; double precision svml_declare(double,8,8) svml_define_x(double,8,8,d,16) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; reductions define i64 @__movmsk( %mask) nounwind readnone alwaysinline { %intmask = call i16 @__cast_mask_to_i16 ( %mask) %res = zext i16 %intmask to i64 ret i64 %res } define i1 @__any( %mask) nounwind readnone alwaysinline { %intmask = call i16 @__cast_mask_to_i16 ( %mask) %res = icmp ne i16 %intmask, 0 ret i1 %res } define i1 @__all( %mask) nounwind readnone alwaysinline { %intmask = call i16 @__cast_mask_to_i16 ( %mask) %res = icmp eq i16 %intmask, 65535 ret i1 %res } define i1 @__none( %mask) nounwind readnone alwaysinline { %intmask = call i16 @__cast_mask_to_i16 ( %mask) %res = icmp eq i16 %intmask, 0 ret i1 %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; horizontal int8/16 ops declare <2 x i64> @llvm.x86.sse2.psad.bw(<16 x i8>, <16 x i8>) nounwind readnone define i16 @__reduce_add_int8(<16 x i8>) nounwind readnone alwaysinline { %rv = call <2 x i64> @llvm.x86.sse2.psad.bw(<16 x i8> %0, <16 x i8> zeroinitializer) %r0 = extractelement <2 x i64> %rv, i32 0 %r1 = extractelement <2 x i64> %rv, i32 1 %r = add i64 %r0, %r1 %r16 = trunc i64 %r to i16 ret i16 %r16 } define internal <16 x i16> @__add_varying_i16(<16 x i16>, <16 x i16>) nounwind readnone alwaysinline { %r = add <16 x i16> %0, %1 ret <16 x i16> %r } define internal i16 @__add_uniform_i16(i16, i16) nounwind readnone alwaysinline { %r = add i16 %0, %1 ret i16 %r } define i16 @__reduce_add_int16(<16 x i16>) nounwind readnone alwaysinline { reduce16(i16, @__add_varying_i16, @__add_uniform_i16) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; horizontal float ops declare <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float>, <8 x float>) nounwind readnone define float @__reduce_add_float(<16 x float>) nounwind readonly alwaysinline { %va = shufflevector <16 x float> %0, <16 x float> undef, <8 x i32> %vb = shufflevector <16 x float> %0, <16 x float> undef, <8 x i32> %v1 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %va, <8 x float> %vb) %v2 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %v1, <8 x float> %v1) %v3 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %v2, <8 x float> %v2) %scalar1 = extractelement <8 x float> %v3, i32 0 %scalar2 = extractelement <8 x float> %v3, i32 4 %sum = fadd float %scalar1, %scalar2 ret float %sum } define float @__reduce_min_float(<16 x float>) nounwind readnone alwaysinline { reduce16(float, @__min_varying_float, @__min_uniform_float) } define float @__reduce_max_float(<16 x float>) nounwind readnone alwaysinline { reduce16(float, @__max_varying_float, @__max_uniform_float) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; horizontal int32 ops define internal <16 x i32> @__add_varying_int32(<16 x i32>, <16 x i32>) nounwind readnone alwaysinline { %s = add <16 x i32> %0, %1 ret <16 x i32> %s } define internal i32 @__add_uniform_int32(i32, i32) nounwind readnone alwaysinline { %s = add i32 %0, %1 ret i32 %s } define i32 @__reduce_add_int32(<16 x i32>) nounwind readnone alwaysinline { reduce16(i32, @__add_varying_int32, @__add_uniform_int32) } define i32 @__reduce_min_int32(<16 x i32>) nounwind readnone alwaysinline { reduce16(i32, @__min_varying_int32, @__min_uniform_int32) } define i32 @__reduce_max_int32(<16 x i32>) nounwind readnone alwaysinline { reduce16(i32, @__max_varying_int32, @__max_uniform_int32) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; horizontal uint32 ops define i32 @__reduce_min_uint32(<16 x i32>) nounwind readnone alwaysinline { reduce16(i32, @__min_varying_uint32, @__min_uniform_uint32) } define i32 @__reduce_max_uint32(<16 x i32>) nounwind readnone alwaysinline { reduce16(i32, @__max_varying_uint32, @__max_uniform_uint32) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; horizontal double ops declare <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double>, <4 x double>) nounwind readnone define double @__reduce_add_double(<16 x double>) nounwind readonly alwaysinline { %va = shufflevector <16 x double> %0, <16 x double> undef, <4 x i32> %vb = shufflevector <16 x double> %0, <16 x double> undef, <4 x i32> %vc = shufflevector <16 x double> %0, <16 x double> undef, <4 x i32> %vd = shufflevector <16 x double> %0, <16 x double> undef, <4 x i32> %vab = fadd <4 x double> %va, %vb %vcd = fadd <4 x double> %vc, %vd %sum0 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %vab, <4 x double> %vcd) %sum1 = call <4 x double> @llvm.x86.avx.hadd.pd.256(<4 x double> %sum0, <4 x double> %sum0) %final0 = extractelement <4 x double> %sum1, i32 0 %final1 = extractelement <4 x double> %sum1, i32 2 %sum = fadd double %final0, %final1 ret double %sum } define double @__reduce_min_double(<16 x double>) nounwind readnone alwaysinline { reduce16(double, @__min_varying_double, @__min_uniform_double) } define double @__reduce_max_double(<16 x double>) nounwind readnone alwaysinline { reduce16(double, @__max_varying_double, @__max_uniform_double) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; horizontal int64 ops define internal <16 x i64> @__add_varying_int64(<16 x i64>, <16 x i64>) nounwind readnone alwaysinline { %s = add <16 x i64> %0, %1 ret <16 x i64> %s } define internal i64 @__add_uniform_int64(i64, i64) nounwind readnone alwaysinline { %s = add i64 %0, %1 ret i64 %s } define i64 @__reduce_add_int64(<16 x i64>) nounwind readnone alwaysinline { reduce16(i64, @__add_varying_int64, @__add_uniform_int64) } define i64 @__reduce_min_int64(<16 x i64>) nounwind readnone alwaysinline { reduce16(i64, @__min_varying_int64, @__min_uniform_int64) } define i64 @__reduce_max_int64(<16 x i64>) nounwind readnone alwaysinline { reduce16(i64, @__max_varying_int64, @__max_uniform_int64) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; horizontal uint64 ops define i64 @__reduce_min_uint64(<16 x i64>) nounwind readnone alwaysinline { reduce16(i64, @__min_varying_uint64, @__min_uniform_uint64) } define i64 @__reduce_max_uint64(<16 x i64>) nounwind readnone alwaysinline { reduce16(i64, @__max_varying_uint64, @__max_uniform_uint64) } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; unaligned loads/loads+broadcasts masked_load(i8, 1) masked_load(i16, 2) declare <16 x i32> @llvm.x86.avx512.mask.loadu.d.512(i8*, <16 x i32>, i16) define <16 x i32> @__masked_load_i32(i8 * %ptr, %mask) nounwind alwaysinline { %mask_i16 = call i16 @__cast_mask_to_i16 ( %mask) %res = call <16 x i32> @llvm.x86.avx512.mask.loadu.d.512(i8* %ptr, <16 x i32> zeroinitializer, i16 %mask_i16) ret <16 x i32> %res } declare <8 x i64> @llvm.x86.avx512.mask.loadu.q.512(i8*, <8 x i64>, i8) define <16 x i64> @__masked_load_i64(i8 * %ptr, %mask) nounwind alwaysinline { %mask_lo_i8 = call i8 @__extract_mask_low ( %mask) %mask_hi_i8 = call i8 @__extract_mask_hi ( %mask) %ptr_d = bitcast i8* %ptr to <16 x i64>* %ptr_hi = getelementptr PTR_OP_ARGS(`<16 x i64>') %ptr_d, i32 0, i32 8 %ptr_hi_i8 = bitcast i64* %ptr_hi to i8* %r0 = call <8 x i64> @llvm.x86.avx512.mask.loadu.q.512(i8* %ptr, <8 x i64> zeroinitializer, i8 %mask_lo_i8) %r1 = call <8 x i64> @llvm.x86.avx512.mask.loadu.q.512(i8* %ptr_hi_i8, <8 x i64> zeroinitializer, i8 %mask_hi_i8) %res = shufflevector <8 x i64> %r0, <8 x i64> %r1, <16 x i32> ret <16 x i64> %res } declare <16 x float> @llvm.x86.avx512.mask.loadu.ps.512(i8*, <16 x float>, i16) define <16 x float> @__masked_load_float(i8 * %ptr, %mask) readonly alwaysinline { %mask_i16 = call i16 @__cast_mask_to_i16 ( %mask) %res = call <16 x float> @llvm.x86.avx512.mask.loadu.ps.512(i8* %ptr, <16 x float> zeroinitializer, i16 %mask_i16) ret <16 x float> %res } declare <8 x double> @llvm.x86.avx512.mask.loadu.pd.512(i8*, <8 x double>, i8) define <16 x double> @__masked_load_double(i8 * %ptr, %mask) readonly alwaysinline { %mask_lo_i8 = call i8 @__extract_mask_low ( %mask) %mask_hi_i8 = call i8 @__extract_mask_hi ( %mask) %ptr_d = bitcast i8* %ptr to <16 x double>* %ptr_hi = getelementptr PTR_OP_ARGS(`<16 x double>') %ptr_d, i32 0, i32 8 %ptr_hi_i8 = bitcast double* %ptr_hi to i8* %r0 = call <8 x double> @llvm.x86.avx512.mask.loadu.pd.512(i8* %ptr, <8 x double> zeroinitializer, i8 %mask_lo_i8) %r1 = call <8 x double> @llvm.x86.avx512.mask.loadu.pd.512(i8* %ptr_hi_i8, <8 x double> zeroinitializer, i8 %mask_hi_i8) %res = shufflevector <8 x double> %r0, <8 x double> %r1, <16 x i32> ret <16 x double> %res } gen_masked_store(i8) ; llvm.x86.sse2.storeu.dq gen_masked_store(i16) declare void @llvm.x86.avx512.mask.storeu.d.512(i8*, <16 x i32>, i16) define void @__masked_store_i32(<16 x i32>* nocapture, <16 x i32> %v, %mask) nounwind alwaysinline { %mask_i16 = call i16 @__cast_mask_to_i16 ( %mask) %ptr_i8 = bitcast <16 x i32>* %0 to i8* call void @llvm.x86.avx512.mask.storeu.d.512(i8* %ptr_i8, <16 x i32> %v, i16 %mask_i16) ret void } declare void @llvm.x86.avx512.mask.storeu.q.512(i8*, <8 x i64>, i8) define void @__masked_store_i64(<16 x i64>* nocapture, <16 x i64> %v, %mask) nounwind alwaysinline { %mask_lo_i8 = call i8 @__extract_mask_low ( %mask) %mask_hi_i8 = call i8 @__extract_mask_hi ( %mask) %ptr_i8 = bitcast <16 x i64>* %0 to i8* %ptr_lo = getelementptr PTR_OP_ARGS(`<16 x i64>') %0, i32 0, i32 8 %ptr_lo_i8 = bitcast i64* %ptr_lo to i8* %v_lo = shufflevector <16 x i64> %v, <16 x i64> undef, <8 x i32> %v_hi = shufflevector <16 x i64> %v, <16 x i64> undef, <8 x i32> call void @llvm.x86.avx512.mask.storeu.q.512(i8* %ptr_i8, <8 x i64> %v_lo, i8 %mask_lo_i8) call void @llvm.x86.avx512.mask.storeu.q.512(i8* %ptr_lo_i8, <8 x i64> %v_hi, i8 %mask_hi_i8) ret void } declare void @llvm.x86.avx512.mask.storeu.ps.512(i8*, <16 x float>, i16 ) define void @__masked_store_float(<16 x float>* nocapture, <16 x float> %v, %mask) nounwind alwaysinline { %mask_i16 = call i16 @__cast_mask_to_i16 ( %mask) %ptr_i8 = bitcast <16 x float>* %0 to i8* call void @llvm.x86.avx512.mask.storeu.ps.512(i8* %ptr_i8, <16 x float> %v, i16 %mask_i16) ret void } declare void @llvm.x86.avx512.mask.storeu.pd.512(i8*, <8 x double>, i8) define void @__masked_store_double(<16 x double>* nocapture, <16 x double> %v, %mask) nounwind alwaysinline { %mask_lo_i8 = call i8 @__extract_mask_low ( %mask) %mask_hi_i8 = call i8 @__extract_mask_hi ( %mask) %ptr_i8 = bitcast <16 x double>* %0 to i8* %ptr_lo = getelementptr PTR_OP_ARGS(`<16 x double>') %0, i32 0, i32 8 %ptr_lo_i8 = bitcast double* %ptr_lo to i8* %v_lo = shufflevector <16 x double> %v, <16 x double> undef, <8 x i32> %v_hi = shufflevector <16 x double> %v, <16 x double> undef, <8 x i32> call void @llvm.x86.avx512.mask.storeu.pd.512(i8* %ptr_i8, <8 x double> %v_lo, i8 %mask_lo_i8) call void @llvm.x86.avx512.mask.storeu.pd.512(i8* %ptr_lo_i8, <8 x double> %v_hi, i8 %mask_hi_i8) ret void } define void @__masked_store_blend_i8(<16 x i8>* nocapture, <16 x i8>, ) nounwind alwaysinline { %v = load PTR_OP_ARGS(`<16 x i8> ') %0 %mask_vec_i1 = call @__cast_mask_to_i1 ( %2) %v1 = select %mask_vec_i1, <16 x i8> %1, <16 x i8> %v store <16 x i8> %v1, <16 x i8> * %0 ret void } define void @__masked_store_blend_i16(<16 x i16>* nocapture, <16 x i16>, ) nounwind alwaysinline { %v = load PTR_OP_ARGS(`<16 x i16> ') %0 %mask_vec_i1 = call @__cast_mask_to_i1 ( %2) %v1 = select %mask_vec_i1, <16 x i16> %1, <16 x i16> %v store <16 x i16> %v1, <16 x i16> * %0 ret void } define void @__masked_store_blend_i32(<16 x i32>* nocapture, <16 x i32>, ) nounwind alwaysinline { %v = load PTR_OP_ARGS(`<16 x i32> ') %0 %mask_vec_i1 = call @__cast_mask_to_i1 ( %2) %v1 = select %mask_vec_i1, <16 x i32> %1, <16 x i32> %v store <16 x i32> %v1, <16 x i32> * %0 ret void } define void @__masked_store_blend_float(<16 x float>* nocapture, <16 x float>, ) nounwind alwaysinline { %v = load PTR_OP_ARGS(`<16 x float> ') %0 %mask_vec_i1 = call @__cast_mask_to_i1 ( %2) %v1 = select %mask_vec_i1, <16 x float> %1, <16 x float> %v store <16 x float> %v1, <16 x float> * %0 ret void } define void @__masked_store_blend_i64(<16 x i64>* nocapture, <16 x i64>, ) nounwind alwaysinline { %v = load PTR_OP_ARGS(`<16 x i64> ') %0 %mask_vec_i1 = call @__cast_mask_to_i1 ( %2) %v1 = select %mask_vec_i1, <16 x i64> %1, <16 x i64> %v store <16 x i64> %v1, <16 x i64> * %0 ret void } define void @__masked_store_blend_double(<16 x double>* nocapture, <16 x double>, ) nounwind alwaysinline { %v = load PTR_OP_ARGS(`<16 x double> ') %0 %mask_vec_i1 = call @__cast_mask_to_i1 ( %2) %v1 = select %mask_vec_i1, <16 x double> %1, <16 x double> %v store <16 x double> %v1, <16 x double> * %0 ret void } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; gather/scatter ;; gather - i8 gen_gather(i8) ;; gather - i16 gen_gather(i16) ;; gather - i32 declare <16 x i32> @llvm.x86.avx512.gather.dpi.512(<16 x i32>, i8*, <16 x i32>, i16, i32) define <16 x i32> @__gather_base_offsets32_i32(i8 * %ptr, i32 %offset_scale, <16 x i32> %offsets, %vecmask) nounwind readonly alwaysinline { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) %res = call <16 x i32> @llvm.x86.avx512.gather.dpi.512 (<16 x i32> undef, i8* %ptr, <16 x i32> %offsets, i16 %mask, i32 %offset_scale) ret <16 x i32> %res } declare <8 x i32> @llvm.x86.avx512.gather.qpi.512 (<8 x i32>, i8*, <8 x i64>, i8, i32) define <16 x i32> @__gather_base_offsets64_i32(i8 * %ptr, i32 %offset_scale, <16 x i64> %offsets, %vecmask) nounwind readonly alwaysinline { %scalarMask = call i16 @__cast_mask_to_i16 ( %vecmask) %scalarMask1 = trunc i16 %scalarMask to i8 %scalarMask2Tmp = lshr i16 %scalarMask, 8 %scalarMask2 = trunc i16 %scalarMask2Tmp to i8 %offsets_lo = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %offsets_hi = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %res1 = call <8 x i32> @llvm.x86.avx512.gather.qpi.512 (<8 x i32> undef, i8* %ptr, <8 x i64> %offsets_lo, i8 %scalarMask1, i32 %offset_scale) %res2 = call <8 x i32> @llvm.x86.avx512.gather.qpi.512 (<8 x i32> undef, i8* %ptr, <8 x i64> %offsets_hi, i8 %scalarMask2, i32 %offset_scale) %res = shufflevector <8 x i32> %res1, <8 x i32> %res2 , <16 x i32> ret <16 x i32> %res } define <16 x i32> @__gather32_i32(<16 x i32> %ptrs, %vecmask) nounwind readonly alwaysinline { %res = call <16 x i32> @__gather_base_offsets32_i32(i8 * zeroinitializer, i32 1, <16 x i32> %ptrs, %vecmask) ret <16 x i32> %res } define <16 x i32> @__gather64_i32(<16x i64> %ptrs, %vecmask) nounwind readonly alwaysinline { %res = call <16 x i32> @__gather_base_offsets64_i32(i8 * zeroinitializer, i32 1, <16 x i64> %ptrs, %vecmask) ret <16 x i32> %res } ;; gather - i64 gen_gather(i64) ;; gather - float declare <16 x float> @llvm.x86.avx512.gather.dps.512 (<16 x float>, i8*, <16 x i32>, i16, i32) define <16 x float> @__gather_base_offsets32_float(i8 * %ptr, i32 %offset_scale, <16 x i32> %offsets, %vecmask) nounwind readonly alwaysinline { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) %res = call <16 x float> @llvm.x86.avx512.gather.dps.512 (<16 x float> undef, i8* %ptr, <16 x i32>%offsets, i16 %mask, i32 %offset_scale) ret <16 x float> %res } declare <8 x float> @llvm.x86.avx512.gather.qps.512 (<8 x float>, i8*, <8 x i64>, i8, i32) define <16 x float> @__gather_base_offsets64_float(i8 * %ptr, i32 %offset_scale, <16 x i64> %offsets, %vecmask) nounwind readonly alwaysinline { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) %mask_shifted = lshr i16 %mask, 8 %mask_lo = trunc i16 %mask to i8 %mask_hi = trunc i16 %mask_shifted to i8 %offsets_lo = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %offsets_hi = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %res_lo = call <8 x float> @llvm.x86.avx512.gather.qps.512 (<8 x float> undef, i8* %ptr, <8 x i64> %offsets_lo, i8 %mask_lo, i32 %offset_scale) %res_hi = call <8 x float> @llvm.x86.avx512.gather.qps.512 (<8 x float> undef, i8* %ptr, <8 x i64> %offsets_hi, i8 %mask_hi, i32 %offset_scale) %res = shufflevector <8 x float> %res_lo, <8 x float> %res_hi, <16 x i32> ret <16 x float> %res } define <16 x float> @__gather32_float(<16 x i32> %ptrs, %vecmask) nounwind readonly alwaysinline { %res = call <16 x float> @__gather_base_offsets32_float(i8 * zeroinitializer, i32 1, <16 x i32> %ptrs, %vecmask) ret <16 x float> %res } define <16 x float> @__gather64_float(<16 x i64> %ptrs, %vecmask) nounwind readonly alwaysinline { %res = call <16 x float> @__gather_base_offsets64_float(i8 * zeroinitializer, i32 1, <16 x i64> %ptrs, %vecmask) ret <16 x float> %res } ;; gather - double gen_gather(double) define(`scatterbo32_64', ` define void @__scatter_base_offsets32_$1(i8* %ptr, i32 %scale, %offsets, %vals, %mask) nounwind { call void @__scatter_factored_base_offsets32_$1(i8* %ptr, <16 x i32> %offsets, i32 %scale, <16 x i32> zeroinitializer, <16 x $1> %vals, %mask) ret void } define void @__scatter_base_offsets64_$1(i8* %ptr, i32 %scale, %offsets, %vals, %mask) nounwind { call void @__scatter_factored_base_offsets64_$1(i8* %ptr, <16 x i64> %offsets, i32 %scale, <16 x i64> zeroinitializer, <16 x $1> %vals, %mask) ret void } ') ;; scatter - i8 scatterbo32_64(i8) gen_scatter(i8) ;; scatter - i16 scatterbo32_64(i16) gen_scatter(i16) ;; scatter - i32 declare void @llvm.x86.avx512.scatter.dpi.512 (i8*, i16, <16 x i32>, <16 x i32>, i32) define void @__scatter_base_offsets32_i32(i8* %ptr, i32 %offset_scale, <16 x i32> %offsets, <16 x i32> %vals, %vecmask) nounwind { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) call void @llvm.x86.avx512.scatter.dpi.512 (i8* %ptr, i16 %mask, <16 x i32> %offsets, <16 x i32> %vals, i32 %offset_scale) ret void } declare void @llvm.x86.avx512.scatter.qpi.512 (i8*, i8, <8 x i64>, <8 x i32>, i32) define void @__scatter_base_offsets64_i32(i8* %ptr, i32 %offset_scale, <16 x i64> %offsets, <16 x i32> %vals, %vecmask) nounwind { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) %mask_shifted = lshr i16 %mask, 8 %mask_lo = trunc i16 %mask to i8 %mask_hi = trunc i16 %mask_shifted to i8 %offsets_lo = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %offsets_hi = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %res_lo = shufflevector <16 x i32> %vals, <16 x i32> undef, <8 x i32> %res_hi = shufflevector <16 x i32> %vals, <16 x i32> undef, <8 x i32> call void @llvm.x86.avx512.scatter.qpi.512 (i8* %ptr, i8 %mask_lo, <8 x i64> %offsets_lo, <8 x i32> %res_lo, i32 %offset_scale) call void @llvm.x86.avx512.scatter.qpi.512 (i8* %ptr, i8 %mask_hi, <8 x i64> %offsets_hi, <8 x i32> %res_hi, i32 %offset_scale) ret void } define void @__scatter32_i32(<16 x i32> %ptrs, <16 x i32> %values, %vecmask) nounwind alwaysinline { call void @__scatter_base_offsets32_i32(i8 * zeroinitializer, i32 1, <16 x i32> %ptrs, <16 x i32> %values, %vecmask) ret void } define void @__scatter64_i32(<16 x i64> %ptrs, <16 x i32> %values, %vecmask) nounwind alwaysinline { call void @__scatter_base_offsets64_i32(i8 * zeroinitializer, i32 1, <16 x i64> %ptrs, <16 x i32> %values, %vecmask) ret void } ;; scatter - i64 scatterbo32_64(i64) gen_scatter(i64) ;; scatter - float declare void @llvm.x86.avx512.scatter.dps.512 (i8*, i16, <16 x i32>, <16 x float>, i32) define void @__scatter_base_offsets32_float(i8* %ptr, i32 %offset_scale, <16 x i32> %offsets, <16 x float> %vals, %vecmask) nounwind { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) call void @llvm.x86.avx512.scatter.dps.512 (i8* %ptr, i16 %mask, <16 x i32> %offsets, <16 x float> %vals, i32 %offset_scale) ret void } declare void @llvm.x86.avx512.scatter.qps.512 (i8*, i8, <8 x i64>, <8 x float>, i32) define void @__scatter_base_offsets64_float(i8* %ptr, i32 %offset_scale, <16 x i64> %offsets, <16 x float> %vals, %vecmask) nounwind { %mask = call i16 @__cast_mask_to_i16 ( %vecmask) %mask_shifted = lshr i16 %mask, 8 %mask_lo = trunc i16 %mask to i8 %mask_hi = trunc i16 %mask_shifted to i8 %offsets_lo = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %offsets_hi = shufflevector <16 x i64> %offsets, <16 x i64> undef, <8 x i32> %res_lo = shufflevector <16 x float> %vals, <16 x float> undef, <8 x i32> %res_hi = shufflevector <16 x float> %vals, <16 x float> undef, <8 x i32> call void @llvm.x86.avx512.scatter.qps.512 (i8* %ptr, i8 %mask_lo, <8 x i64> %offsets_lo, <8 x float> %res_lo, i32 %offset_scale) call void @llvm.x86.avx512.scatter.qps.512 (i8* %ptr, i8 %mask_hi, <8 x i64> %offsets_hi, <8 x float> %res_hi, i32 %offset_scale) ret void } define void @__scatter32_float(<16 x i32> %ptrs, <16 x float> %values, %vecmask) nounwind alwaysinline { call void @__scatter_base_offsets32_float(i8 * zeroinitializer, i32 1, <16 x i32> %ptrs, <16 x float> %values, %vecmask) ret void } define void @__scatter64_float(<16 x i64> %ptrs, <16 x float> %values, %vecmask) nounwind alwaysinline { call void @__scatter_base_offsets64_float(i8 * zeroinitializer, i32 1, <16 x i64> %ptrs, <16 x float> %values, %vecmask) ret void } ;; scatter - double scatterbo32_64(double) gen_scatter(double) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; packed_load/store declare <16 x i32> @llvm.x86.avx512.mask.expand.load.d.512(i8* %addr, <16 x i32> %data, i16 %mask) define i32 @__packed_load_active(i32 * %startptr, <16 x i32> * %val_ptr, %full_mask) nounwind alwaysinline { %addr = bitcast i32* %startptr to i8* %data = load PTR_OP_ARGS(`<16 x i32> ') %val_ptr %mask = call i16 @__cast_mask_to_i16 ( %full_mask) %store_val = call <16 x i32> @llvm.x86.avx512.mask.expand.load.d.512(i8* %addr, <16 x i32> %data, i16 %mask) store <16 x i32> %store_val, <16 x i32> * %val_ptr %mask_i32 = zext i16 %mask to i32 %res = call i32 @llvm.ctpop.i32(i32 %mask_i32) ret i32 %res } declare void @llvm.x86.avx512.mask.compress.store.d.512(i8* %addr, <16 x i32> %data, i16 %mask) define i32 @__packed_store_active(i32 * %startptr, <16 x i32> %vals, %full_mask) nounwind alwaysinline { %addr = bitcast i32* %startptr to i8* %mask = call i16 @__cast_mask_to_i16 ( %full_mask) call void @llvm.x86.avx512.mask.compress.store.d.512(i8* %addr, <16 x i32> %vals, i16 %mask) %mask_i32 = zext i16 %mask to i32 %res = call i32 @llvm.ctpop.i32(i32 %mask_i32) ret i32 %res } define i32 @__packed_store_active2(i32 * %startptr, <16 x i32> %vals, %full_mask) nounwind alwaysinline { %res = call i32 @__packed_store_active(i32 * %startptr, <16 x i32> %vals, %full_mask) ret i32 %res } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; prefetch define_prefetches() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; int8/int16 builtins define_avgs() declare_nvptx() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; reciprocals in double precision, if supported rsqrtd_decl() rcpd_decl() ;; Transcendentals ;; exponent define(`F144', `0x3FF7154760000000') ;; F144 = log(2, e) define(`D144', `0x3FF71547652B82FE') ;; D144 = log(2, e) declare <16 x float> @llvm.x86.avx512.exp2.ps(<16 x float>, <16 x float>, i16, i32) nounwind readnone declare <8 x double> @llvm.x86.avx512.exp2.pd(<8 x double>, <8 x double>, i8, i32) nounwind readnone declare <16 x float> @llvm.x86.avx512.mask.mul.ps.512(<16 x float>, <16 x float>, <16 x float>, i16, i32) declare <8 x double> @llvm.x86.avx512.mask.mul.pd.512(<8 x double>, <8 x double>, <8 x double>, i8, i32) define float @__exp_uniform_float(float %a) nounwind readnone alwaysinline { %res = call float @__stdlib_expf(float %a) ret float %res; } define double @__exp_uniform_double(double %a) nounwind readnone alwaysinline { %res = call double @__stdlib_exp(double %a) ret double %res; } define <16 x float> @__exp_varying_float(<16 x float> %a) nounwind readnone alwaysinline { %a0 = call <16 x float> @llvm.x86.avx512.mask.mul.ps.512(<16 x float> , <16 x float> %a, <16 x float> zeroinitializer, i16 -1, i32 0) %res = call <16 x float> @llvm.x86.avx512.exp2.ps(<16 x float> %a0, <16 x float> zeroinitializer, i16 -1, i32 8) ret <16 x float> %res } define <16 x double> @__exp_varying_double(<16 x double> %a) nounwind readnone alwaysinline { %alo = shufflevector <16 x double> %a, <16 x double> undef, <8 x i32> %ahi = shufflevector <16 x double> %a, <16 x double> undef, <8 x i32> %alo0 = call <8 x double> @llvm.x86.avx512.mask.mul.pd.512(<8 x double> , <8 x double> %alo, <8 x double> zeroinitializer, i8 -1, i32 0) %ahi0 = call <8 x double> @llvm.x86.avx512.mask.mul.pd.512(<8 x double> , <8 x double> %ahi, <8 x double> zeroinitializer, i8 -1, i32 0) %res_lo = call <8 x double> @llvm.x86.avx512.exp2.pd(<8 x double> %alo0, <8 x double> zeroinitializer, i8 -1, i32 8) %res_hi = call <8 x double> @llvm.x86.avx512.exp2.pd(<8 x double> %ahi0, <8 x double> zeroinitializer, i8 -1, i32 8) %res = shufflevector <8 x double> %res_lo, <8 x double> %res_hi, <16 x i32> ret <16 x double> %res } ;; power define float @__pow_uniform_float(float %a, float %b) nounwind readnone alwaysinline { %res = call float @__stdlib_powf(float %a, float %b) ret float %res; } define double @__pow_uniform_double(double %a, double %b) nounwind readnone alwaysinline { %res = call double @__stdlib_pow(double %a, double %b) ret double %res; } declare <16 x float> @__pow_varying_float(<16 x float> %a, <16 x float> %b) nounwind readnone alwaysinline ;;define <16 x float> @__pow_varying_float(<16 x float> %a, <16 x float> %b) nounwind readnone alwaysinline ;; ret <16 x float> %a ;;} declare <16 x double> @__pow_varying_double(<16 x double> %a, <16 x double> %b) nounwind readnone alwaysinline ;; log declare float @__log_uniform_float(float %a) nounwind readnone alwaysinline declare double @__log_uniform_double(double %a) nounwind readnone alwaysinline declare <16 x float> @__log_varying_float(<16 x float> %a) nounwind readnone alwaysinline declare <16 x double> @__log_varying_double(<16 x double> %a) nounwind readnone alwaysinline ;; Trigonometry trigonometry_decl()