static float float4(uniform float a, uniform float b, uniform float c, uniform float d) { float ret = 0; for (uniform int i = 0; i < programCount; i += 4) { ret = insert(ret, i + 0, a); ret = insert(ret, i + 1, b); ret = insert(ret, i + 2, c); ret = insert(ret, i + 3, d); } return ret; } export uniform int width() { return programCount; } bool ok(float x, float ref) { return (abs(x - ref) < 1e-6) || abs((x-ref)/ref) < 1e-5; } export void f_v(uniform float RET[]) { float v = float4((1.000000000000000),(-1.000000000000000),(0),(0)); float ref = float4((1.557407736778259),(-1.557407736778259),(0),(0)); RET[programIndex] = ok(tan(v), ref) ? 1. : 0.; } export void result(uniform float RET[]) { RET[programIndex] = 1.; }