static float float4(uniform float a, uniform float b, uniform float c, uniform float d) { float ret = 0; for (uniform int i = 0; i < programCount; i += 4) { ret = insert(ret, i + 0, a); ret = insert(ret, i + 1, b); ret = insert(ret, i + 2, c); ret = insert(ret, i + 3, d); } return ret; } export uniform int width() { return programCount; } bool ok(float x, float ref) { return (abs(x - ref) < 1e-6) || abs((x-ref)/ref) < 1e-5; } export void f_v(uniform float RET[]) { float v = float4((14.300000190734863),(-6.699999809265137),(-21.200000762939453),(9.000000000000000)); float ref = float4((0.986771941184998),(-0.404849767684937),(-0.711160659790039),(0.412118494510651)); RET[programIndex] = ok(sin(v), ref) ? 1. : 0.; } export void result(uniform float RET[]) { RET[programIndex] = 1.; }