export uniform int width() { return programCount; } export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float * uniform buf = uniform new float[programCount]; for (uniform int i = 0; i < programCount; ++i) buf[i] = i; RET[programIndex] = buf[a-1]; delete buf; } export void result(uniform float RET[]) { RET[programIndex] = programIndex; }