Now, if a struct member has an explicit 'uniform' or 'varying'
qualifier, then that member has that variability, regardless of
the variability of the struct's variability. Members without
'uniform' or 'varying' have unbound variability, and in turn
inherit the variability of the struct.
As a result of this, now structs can properly be 'varying' by default,
just like all the other types, while still having sensible semantics.
Makefile and vcxproj file updates.
Also modified vcxproj files so that the various files ispc generates go into $(TargetDir),
not the current directory.
Modified the ray tracer example to not have uniform short-vector types in its app-visible
datatypes (these are laid out differently on SSE vs AVX); there was an existing lurking
bug in the way this was done before.
This applies a floating-point scale factor to the image resolution;
it's useful for experiments with many-core systems where the
base image resolution may not give enough work for good load-balancing
with tasks.