The stuff in decl.h/decl.cpp is messy, largely due to its close mapping
to C-style variable declarations. This checkin has updated code throughout
all of the declaration statement, variable, and function code that operates
on symbols and types directly. Thus, Decl* related stuff is now localized
to decl.h/decl.cpp and the parser.
Issue #13.
Specifically, we had been using the full mask for all gathers, rather than
using the internal mask when we were loading from locally-declared arrays.
Thus, given code like:
uniform float x[programCount] = { .. . };
float xx = x[programIndex];
Previously we weren't generating a plain vector load to initialize xx, when
this code was in a function where it wasn't known that the mask was all on,
even though it should have. Now it does.
We now maintain a the distinction between the value of the mask passed into a
function and the "internal" mask within the function that only accounts for
varying control flow within the function.
The full mask (the AND of the function mask and the internal mask) must be used
for assignments to static and global variables, and reference function parameters.
Further, it is the appropriate mask to use for making decisions about varying
control flow. However, we can use the internal mask for assignments to variables
declared in the current function (including the return value and non-reference
parameters to the function). Doing so allows us to catch a few more cases where
the internal mask is all on, even if the mask coming into the function wasn't all
on, and thence use moves rather than blends for those assignments. (Which in
turn can allow additional optimizations to happen.)
Fixes issue #23.
Added AST and Function classes.
Now, we parse the whole file and build up the AST for all of the
functions in the Module before we emit IR for the functions (vs. before,
when we generated IR along the way as we parsed the source file.)