Commit Graph

18 Commits

Author SHA1 Message Date
Matt Pharr
ddfe4932ac Fix parsing of 'launch' so that angle brackets can be removed.
Issue #6.
2012-03-19 11:27:32 -07:00
Matt Pharr
08189ce08c Update "inline" qualifiers in a few examples. 2012-01-17 23:42:22 -07:00
Matt Pharr
e3341176c5 Redo makefiles for the examples.
They're all based off a common examples/common.mk file, so that individual
makefiles are quite simple now.

The common.mk file also provides targets to build the examples using C++
output with the generic-16h or sse4.h files.  These targets don't run by
default, but do run if 'make all' is run.
2012-01-04 12:59:03 -08:00
Matt Pharr
0b2febcec0 Update volume rendering workload: use AVX, remove reduce_equal() path.
Both of these changes gave a performance benefit!
2011-12-09 17:40:50 -08:00
Matt Pharr
c3b55de1ad Fix volume rendering example for command-line args change 2011-12-03 09:30:10 -08:00
Matt Pharr
8bc7367109 Add foreach and foreach_tiled looping constructs
These make it easier to iterate over arbitrary amounts of data
elements; specifically, they automatically handle the "ragged
extra bits" that come up when the number of elements to be
processed isn't evenly divided by programCount.

TODO: documentation
2011-11-30 13:17:31 -08:00
Matt Pharr
975db80ef6 Add support for pointers to the language.
Pointers can be either uniform or varying, and behave correspondingly.
e.g.: "uniform float * varying" is a varying pointer to uniform float
data in memory, and "float * uniform" is a uniform pointer to varying
data in memory.  Like other types, pointers are varying by default.

Pointer-based expressions, & and *, sizeof, ->, pointer arithmetic,
and the array/pointer duality all bahave as in C.  Array arguments
to functions are converted to pointers, also like C.

There is a built-in NULL for a null pointer value; conversion from
compile-time constant 0 values to NULL still needs to be implemented.

Other changes:
- Syntax for references has been updated to be C++ style; a useful
  warning is now issued if the "reference" keyword is used.
- It is now illegal to pass a varying lvalue as a reference parameter
  to a function; references are essentially uniform pointers.
  This case had previously been handled via special case call by value
  return code.  That path has been removed, now that varying pointers
  are available to handle this use case (and much more).
- Some stdlib routines have been updated to take pointers as
  arguments where appropriate (e.g. prefetch and the atomics).
  A number of others still need attention.
- All of the examples have been updated
- Many new tests

TODO: documentation
2011-11-27 13:09:59 -08:00
Matt Pharr
ce7355f9ed Windows: fix examples build to look for ispc.exe in ../.. as well 2011-10-09 07:40:18 -07:00
Matt Pharr
bedaec2295 Update examples for multi-target compilation.
Makefile and vcxproj file updates.
Also modified vcxproj files so that the various files ispc generates go into $(TargetDir),
  not the current directory.
Modified the ray tracer example to not have uniform short-vector types in its app-visible
  datatypes (these are laid out differently on SSE vs AVX); there was an existing lurking
  bug in the way this was done before.
2011-10-04 16:01:56 -07:00
Matt Pharr
880cbb18cc Remove checks to see if system's processor matches the target the code was compiled for.
(Preparation for multi-target output.)
2011-10-04 16:01:55 -07:00
Matt Pharr
9b7f55a28e Add buildall.bat script for Windows. Also various example build fixes for Windows 2011-10-04 11:42:04 -07:00
Matt Pharr
5f78edf07a Fix bug with screen decomposition in volume rendering example 2011-10-04 09:30:02 -07:00
Matt Pharr
cb7976bbf6 Added updated task launch implementation that now tracks task groups.
Within each function that launches tasks, we now can easily track which
tasks that function launched, so that the sync at the end of the function
can just sync on the tasks launched by that function (not all tasks
launched by all functions.)

Implementing this led to a rework of the task system API that ispc generates
code to call; the example task systems in examples/tasksys.cpp have been
updated to conform to this API.  (The updated API is also documented in
the ispc user's guide.)

As part of this, "launch[n]" syntax was added to launch a number of tasks
in a single launch statement, rather than requiring a loop over 'n' to
launch n tasks.

This commit thus fixes issue #84 (enhancement to launch multiple tasks from
a single launch statement) as well as issue #105 (recursive task launches
were broken).
2011-09-30 11:20:53 -07:00
Matt Pharr
b5bfa43e92 Fix error with float suffixes 2011-09-02 13:09:25 -07:00
Matt Pharr
99221f7d17 Fix a few places in examples where C reference implementaion had a double-precision
fp constant undesirably causing computation to be done in double precision.

Makes C scalar versions of the options pricing models, rt, and aobench 3-5% faster.
Makes scalar version of noise about 15% faster.
Others are unchanged.
2011-09-01 16:31:22 -07:00
Matt Pharr
206c851146 Various improvements to example task systems in examples/.
- Only have a single copy of all of the tasks_*.cpp sample implementations,
  stored in examples/.
- Reduce dynamic storage allocation and locking in task launch code paths.
- Don't have a hard limit of the number of tasks that can be launched on
  Windows (fix issue #85).
2011-08-17 14:31:45 +01:00
Matt Pharr
d7662b3eb9 Use reduce_equal() in volume rendering example to avoid some gathers.
Modified this example to use reduce_equal() to see if all of the program
instances want to load the 8 sample values around the same voxel.  When
this is the case, we can just do 8 scalar loads, rather than needing to
do a fully general gather.  Once this check fails, it isn't done again,
since it's not likely to start succeeding in the future.  This gives
a ~10% speedup with the low-res data set, and basically no performance
difference with the high-res one.  (It makes sense that the lower-resolution
the voxel sampling, the longer all of the rays will stay in the same set
of voxels.)
2011-08-17 12:37:07 +01:00
Matt Pharr
ecaa57c7c6 Add volume rendering example. (~2.3x speedup from SIMD vs serial code.) 2011-08-17 12:05:37 +01:00