Added deferred shading workload
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108
examples/deferred/deferred.h
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108
examples/deferred/deferred.h
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/*
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Copyright (c) 2011, Intel Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Intel Corporation nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef DEFERRED_H
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#define DEFERRED_H
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// Currently tile widths must be a multiple of SIMD width (i.e. 8 for ispc sse4x2)!
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#define MIN_TILE_WIDTH 16
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#define MIN_TILE_HEIGHT 16
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#define MAX_LIGHTS 1024
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enum InputDataArraysEnum {
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idaZBuffer = 0,
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idaNormalEncoded_x,
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idaNormalEncoded_y,
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idaSpecularAmount,
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idaSpecularPower,
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idaAlbedo_x,
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idaAlbedo_y,
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idaAlbedo_z,
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idaLightPositionView_x,
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idaLightPositionView_y,
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idaLightPositionView_z,
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idaLightAttenuationBegin,
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idaLightColor_x,
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idaLightColor_y,
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idaLightColor_z,
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idaLightAttenuationEnd,
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idaNum
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};
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#ifndef ISPC
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#include <stdint.h>
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#include "kernels_ispc.h"
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#define ALIGNMENT_BYTES 64
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#define MAX_LIGHTS 1024
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#define VISUALIZE_LIGHT_COUNT 0
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struct InputData
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{
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ispc::InputHeader header;
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ispc::InputDataArrays arrays;
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uint8_t *chunk;
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};
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struct Framebuffer {
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Framebuffer(int width, int height);
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~Framebuffer();
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void clear();
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uint8_t *r, *g, *b;
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private:
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int nPixels;
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Framebuffer(const Framebuffer &);
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Framebuffer &operator=(const Framebuffer *);
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};
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InputData *CreateInputDataFromFile(const char *path);
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void DeleteInputData(InputData *input);
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void WriteFrame(const char *filename, const InputData *input,
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const Framebuffer &framebuffer);
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void InitDynamicC(InputData *input);
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void InitDynamicCilk(InputData *input);
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void DispatchDynamicC(InputData *input, Framebuffer *framebuffer);
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void DispatchDynamicCilk(InputData *input, Framebuffer *framebuffer);
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#endif // !ISPC
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#endif // DEFERRED_H
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