Use llvm TargetData to find object sizes, offsets.
Previously, to compute the size of objects and the offsets of struct elements within structs, we were using the trick of using getelementpointer with a NULL base pointer and then casting the result to an int32/64. However, since we actually know the target we're compiling for at compile time, we can use corresponding methods from TargetData to get these values directly. This mostly cleans up code, but may make some of the gather/scatter lowering to loads/stores optimizations work better in the presence of structures.
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ctx.h
3
ctx.h
@@ -226,9 +226,6 @@ public:
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i32. */
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llvm::Value *I1VecToBoolVec(llvm::Value *b);
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/** Returns the size of the given type. */
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llvm::Value *SizeOf(LLVM_TYPE_CONST llvm::Type *ty);
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/** If the user has asked to compile the program with instrumentation,
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this inserts a callback to the user-supplied instrumentation
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function at the current point in the code. */
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