Implement unbound varibility for struct types.
Now, if a struct member has an explicit 'uniform' or 'varying' qualifier, then that member has that variability, regardless of the variability of the struct's variability. Members without 'uniform' or 'varying' have unbound variability, and in turn inherit the variability of the struct. As a result of this, now structs can properly be 'varying' by default, just like all the other types, while still having sensible semantics.
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2
type.h
2
type.h
@@ -679,6 +679,8 @@ public:
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/** Returns the total number of elements in the structure. */
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int GetElementCount() const { return int(elementTypes.size()); }
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SourcePos GetElementPosition(int i) const { return elementPositions[i]; }
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/** Returns the name of the structure type. (e.g. struct Foo -> "Foo".) */
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const std::string &GetStructName() const { return name; }
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