Implement unbound varibility for struct types.

Now, if a struct member has an explicit 'uniform' or 'varying'
qualifier, then that member has that variability, regardless of
the variability of the struct's variability.  Members without
'uniform' or 'varying' have unbound variability, and in turn
inherit the variability of the struct.

As a result of this, now structs can properly be 'varying' by default,
just like all the other types, while still having sensible semantics.
This commit is contained in:
Matt Pharr
2012-02-20 12:20:51 -08:00
parent 6d7ff7eba2
commit f81acbfe80
59 changed files with 744 additions and 322 deletions

View File

@@ -6,9 +6,10 @@ struct Foo {
float x;
float f;
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform struct Foo myFoo = {a,a};
struct Foo myFoo = {a,a};
RET[programIndex] = myFoo.x;
}